Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Close Encounters

   (11 reviews)

Guest

3 Screenshots

About This File

A set of 3 story-driven maps for Doom2. My sincere apologies for this set being unfinished, but circumstances have prevented me from having time to finish this in the near future. Map01 is actually a remake of a previous map I made, Little Tiny Map, and the second and third are new. This is actually designed to be a series of linear, but interesting close encounter battles to make the player think on his feet. The story is self contained in intermisson screens, but to set it up, this is kind of a "prequel" to the Doom storyline, following the initial accident at UAC. Only tested successfully in ZDoom, but the should run in any port that supports - -Limit removal of visplanes, thing limits, etc. -Textures as flats, and vice versa. -Jumping and crouching is a must.

Thanks for playing, and I hope you enjoy.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
eww. almost cute and almost... see bfeore. 2,5 stars

Share this review


Link to review
Guest

Unknown date

  
Wow this author is good at making hell themes. 5/5

Share this review


Link to review
Guest

Unknown date

  
Good cave start, some action, bug at the end. I quite like 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
A pretty good map, the layout was easy to move around in, nice ammo and health balance. I noticed the glitch in map 07 myself and I had to noclip to get to the exit. Not even a rjump would make it there. Not bad! 4/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
I just realized that somehow I must have accidentally changed the floor height for the Map 07 stairs to the exit, making the exit unreachable without Noclip. Big mistake on my part, sorry about that. If you want to see the end intermission screen, just noclip to the top and open the door. Obviously you guys can probably tell I'm not real experienced, so I'd appreciate any feedback you might have. Thx.

Share this review


Link to review
Guest

Unknown date

  
I did like it. It didn't have too many frills, but it was a lot of good action. Good texture placement I think. Definitely I hope you can finish because you truly have a good thing going here. 4/5.

Share this review


Link to review
Guest

Unknown date

  
And then the amoral schoolteacher said overpopulated and everyone listened to him, for who would disagree with his authority.. Woops, I got lost in the moment. I remember playing the first map and I'm sure I said it was too cramped. I thought the following maps relative to other work were easy and bland, but they had charm. I liked the RL room the most. I didnt get hit by the archnatrons; I think that should summarize how I feel about the maps. Also, the choice to go linear is often a choice not to go real

Share this review


Link to review
Guest

Unknown date

  
This was a fun wad. Nothing special and feels far more like one map than three (the first and last maps are real short and the middle one far from long), but good enjoyable 15-min kill.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...