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UAC Outpost 11

   (18 reviews)

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The first level from a megawad that I will never take the time to finish. It's a decent map in my opinion, but nothing special.

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Guest

Unknown date

  
Not bad. Fairly nice construction but ordinary gameplay. Easy enemies and a few confusing bits (is that door meant to be stuck?) would have been just an okay MAP01. 3/5

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Guest

Unknown date

  
Don’t be deterred by the file size! This level is pretty good, playing recommended. 4/5

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Guest

Unknown date

  
^ Agreed. 4/5

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Guest

Unknown date

  
Contrary to what the text file says, it DOES run in Risen3D, since R3D is a Boom compat. port. Decent wad regardless.

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Guest

Unknown date

  
Nice. 4/5 for a good quality map :) nuff said. -r_rr

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Guest

Unknown date

  
Very nice, but buggy - one of the hellknights and the blue card didn't appear for me (in GZDoom 1.1.6), and when investigating, I found that they'd crossed the teleporter lines without actually, well, teleporting.

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Guest

Unknown date

  
No blue card in Gzdoom, but a really nice but short refreshment otherwise.

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Guest

Unknown date

  
Good short map. One for the coffee break.

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Guest

Unknown date

  
^Agreed with above reviewer. Blue card didn't appear either in GZDooM. 3/5 for nice layout but buggy.-Candle M

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Guest

Unknown date

  
I really like the design on the outside building at the beginning. The rest is very well designed map with nice gameplay. 5/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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