Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Crimson 2

   (10 reviews)

Guest

About This File

Sequel to my wad Crimson.It's a base tech with cavern theme also.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
eehhhh....level, graphics, and gameplay all need work. Doom 64 was great...but I did not like the new monsters in this...and what the hell was with the secret at the beginning of the level? Confusing. I gave up after I got splattered by the missle throwing demon in the health depleting slime pit (who didn't seem to die after being shot many times). I'd give it a vomit rating, but there does appear to be some effort. Keep tryin dude. 1/5

Share this review


Link to review
Guest

Unknown date

  
I would have to say after playing this wad, I like the DooM 64 graphics and sound effects, but the new enemys didn't really appeal to me. The level felt broken in design as in I did not get very far and gave up just trying to find one of the keys. There's better DooM 64 wads out there. 0/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
URGH. Replaces every last single sprite - powerups, enemies, weapons and what have you - with an absolutely ugly new one. *Why*? The levels themselves might not actually be bad, but I honestly got so fed up with this after 2 minutes I stopped playing.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...