About This File
This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.
The maps:
map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.
map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.
map 03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.
map 04: The Outpost Small size level with tech base theme. Should still be a couple of good fights in here.
map 05: Plateau Sigma Hell base level with mixed styles. Should prove to be quite challenging on UV.
All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.
The maps:
map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.
map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.
map 03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.
map 04: The Outpost Small size level with tech base theme. Should still be a couple of good fights in here.
map 05: Plateau Sigma Hell base level with mixed styles. Should prove to be quite challenging on UV.
All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.