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Map set #1

   (11 reviews)

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About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map 03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

map 04: The Outpost Small size level with tech base theme. Should still be a couple of good fights in here.

map 05: Plateau Sigma Hell base level with mixed styles. Should prove to be quite challenging on UV.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.

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That One Gecko

  
For your first maps, they were pretty well made and enjoyable to play.

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NuMetalManiak

  
why is this on here twice? anyways, it's a pretty fun small set of maps.

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Guest

Unknown date

  
First two maps so-so, third a bit better, fourth and five good. To the guy above, the first three maps are the same but two more maps are added. 3.5/4, rounded to 4 since the aurhor is improving.

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Guest

Unknown date

  
Wasn't this map set reviewed all ready a while back on the news stuff? It felt like a repeat review. The first map was great, the second map felt broken. 2/5 for effort.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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