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Congestion 384

   (49 reviews)

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About This File

20 levels with play limited to a 384x384 square!

The player is often able to see a larger area and monsters may cross these boundaries. The only exception is where an exit line lies close to the edge of the square, possibly allowing the players' toes to cross over before the exit is triggered.

I've also followed the intermission scheme breaking it into three eps, though the theme in the final ep is not as consistent as it could be for reasons outlined below.

All maps were developed and tested to be played in UV from a pistol start. Playing through should be possible but health may be very tight. Pacifist is at least theoretically possible but space is often meager and you may have a hard time moving forward without clearing a path.

This was originally intended to be released in Early 2007 but got left to waste after a hard disk cock-up meant half the maps were corrupted. However a couple weeks ago i was forced to take a few days bed rest due to a minor operation and, laptop close at hand, had nothing to do but catch up on some Dooming. So i resurrected the working maps, rebuilt some others and have spent another few evenings since polishing it off. Enjoy!

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Guest

Unknown date

  
Fun. Some of these maps (such as 16 & 19) are actually very hard. Lots of cramped fights and plenty of action, not to mention a fun concept. 4/5

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Guest

Unknown date

  
Really good and hell funny. Congrats

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Guest

Unknown date

  
Good concept, good execution. 4/5

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Guest

Unknown date

  
I like it! The first levels felt a bit bland, but the challenges in the later ones turned out to be really interessting - esp when played without vertical mouselook. What a pitty this wad ends after 20 levels. 4 Stars!

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Guest

Unknown date

  
Interesting. I never knew that weapon pickup time could be so costly. The lava room with imps on pillars was too much for me. Having to go Tyson on the imps while simultaneously hopping between pillars, all the while dodging revenant missiles, was just too hard.

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Guest

Unknown date

  
Pretty fun, good quick game. 4/5

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Guest

Unknown date

  
If I had to describe this set of maps with one word, that word would be 'genius'. 5/5

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Guest

Unknown date

  
I liked it, very well done. 4/5 -Some Soviet

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Guest

Unknown date

  
Decent megawad, but nothing special. 3/5

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Guest

Unknown date

  
better than the shitty 1024 concept

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Guest

Unknown date

  
Very fun for the few minutes it lasted! Although I couldn't figure out the last level so I used idclip and punched Romero's face. 4/5

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Unknown date

  
Hey, pretty nice, actually. 384x384 is *very* limited already, but you still managed to make these levels quite entertaining. Kudos!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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