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Beach Day

   (33 reviews)

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4 Screenshots

About This File

This map is provided only for single play. This map can be played without jumps, cross and mouse look. There are 6 keys to use (for example red key and red skull - are different). Building this map, I used zdoom in doom and legacy ports for making 3d floors,water and colourmap.

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Yuki Senmatsu

  
Love it. Nicely done, even the concept. I may record this since summer is near. Challenging this is, but recommended.

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cs99cjb

  
I gave up after hours of wandering around pressing random walls to find teleporters leading to bizarre secrets but not the blue and red keys I actually needed. Prepare yourself for eye-level door handles, truck-sized sun loungers, and other out-of-scale abominations common in PWADs. It's a shame because this map had the potential for something very rare: a story someone might actually want to tell.

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Guest

  
Quite badly modernized (stolen?) version of a map I've played about a decade ago. Having said that, it basically consists of a huge open area with a beach, small islands and a shitload of snipers. Example of a poor update: while wading through the now slow water, it is almost impossible being not hit. Given that uploader did not refer to the original author & the original played much better than this resource hog & some horrible HOMs: 1*.

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Guest

  
HUGE and remarkable, that it shows what the adapted source ports are capable of. So much in view for one map—a cityscape, with fences, water and sloped beach sands, even outdoor tables and pools. The big downsides here, besides bugs (missing textures), is the VASTness of the map—it takes so long to complete. I’ve spent hours, found secret spots (including how to get into the lighthouse), and I still haven’t been able to find all the keys.

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Unknown date

  
Crap.

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Guest

Unknown date

  
Frustrating gameplay...not my style of Dooming. It's too bad...as there were some really nice looking areas in this map. 2/5

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Guest

Unknown date

  
Difficult and detailed. Very nicely done. Only complaint is hitscan monsters (chaingunners) hitting me from across the level. Can also be a bit confusing. 4/5 -r_rr

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Unknown date

  
Overrated here. Partially fair stuff but too many no-gos. Constantly getting stuck in everything, too large water areas (under full enemy fire) and so on. Switch/key hunt. Sometimes it felt like a 1995 wad. Though some areas are ok.

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Unknown date

  
Good

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Guest

Unknown date

  
After playing this map, I say you had a good idea to have the legions of hell on the beach but I would make it slightly easier because there is way too much cross fire in there. I would put Revenant and some Mancubi mostly in indoor areas rather than outdoor. Over all I like the level design but I think by toning down the amount of medium strength enemies, this wad would still be challenging but not to a point of frustration. Still not bat at all. -Alando1

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Unknown date

  
Interesting map. It's like Duke Nukem beach or first level of Sonic Doom. But is too slowly in open zones. 3/5

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Unknown date

  
Very nice atmosphere.

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Unknown date

  
Cool big map. Long playtime. It's plus! Lighthouse is nobady, but I would like to get inside... ;) 5/5

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Unknown date

  
Good design but it gets too slow in open spaces even in GlZdoom and I also run around searching for where to use the keys. Just got motion sickness. 3.5/5 - Optimus

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Unknown date

  
Not bad, too bad there's some major HOM near the beach. 3/5

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Unknown date

  
very good ! the only disadvantage - is that the game becomes slowly on open territory as it is said higher 4/5

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Unknown date

  
Shit city.

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Unknown date

  
A nice concept, but it was fairly big and hard to navigate around. I myself also had trouble figuring out what to do with the keys. I am giving this a 3/5 since it was a different concept that was more in design over gameplay.-Candle M

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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