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Mutiny Mod 2.0

   (28 reviews)

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6 Screenshots

About This File

Make sure you have ZDoom r1301/GZDoom r259 or later. ZDoom 2.2.0 or older GZDoom version WILL NOT WORK! This is an update to the first Mutiny Mod, greatly extending its features.

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Guest

Unknown date

  
Gameplay is very poor.

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Guest

Unknown date

  
Much better than the previous version this is some good shit 4/5

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Guest

Unknown date

  
horrible..........th e only good weapon was the flamethower. everything else sucked. 1/5 -JOKER

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Guest

Unknown date

  
Fantastic. 5/5

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Guest

Unknown date

  
This is fucking nice! - heh man

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Guest

Unknown date

  
Fucking cool man! Would be better if worked on later versions, though. 5/5

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Guest

Unknown date

  
It does work, I just tested it. Use an SVN build and do not use mutiny-neodoom unless running it on top of NeoDoom (its inclusion is of a mistake, anyway, as nmutiny-neodoom.wad was an experiment)/

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Guest

Unknown date

  
wow good job rating it 0/5 because of your own fucking stupidity. this is an awesome wad 5/5

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Guest

Unknown date

  
The firing sound on the Officer's Pistol doesn't play, and I couldn't figure out why. Other than that, everything seems to work. Though, I haven't spent too much time with it.

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Guest

Unknown date

  
***** awesome work. looking forward for a third version.

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Guest

Unknown date

  
Cool! 5/5!

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Guest

Unknown date

  
Amazing. Hit-scan rape all around. Fun. I suggest using WildWeasel's projectile bullets (see "NAZIS!") Maybe that will make this mod playable. 2/5

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Guest

Unknown date

  
Okay, the weapons are cool, but the flamethrower is a little disturbing. Christ, those guys not only look flamey, but they bawl and moan like they are in pain!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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