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Twisting Halls

   (4 reviews)

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About This File

This is my first DOOM2 PWAD. Open areas and twisting passages abound. A grand hall filled with all your favorite demons. Something strange, and a secret or two. Had a heck of time finishing it, DEU would reach its memory limit and crash repeatedly. So...I used the old gcc 32 bit DEU 5.2 then went back and insert DOOM2 onjects and textures. Not going to DEU it anymore...

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Havoc Crow

  

The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.

 

Almost finished, ~20 minutes; died to the spiderdemon.

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Unknown date

  
its ok a few moovy traps here and thair the only realy bad thang is that thair are toomany teliporters that leed back to the begining

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Unknown date

  
It was ok, I just didn't like the big wall glitches in the last room, toward the back

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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