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The Big Open

   (5 reviews)

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Thought I'd stretch the DOOM engine a bit. This level is wide open, with six main areas. Its the biggest PWAD I've made or ever seen. That is, big in area, not sectors and such. It did hang the game for unknown reasons, so maybe there is a size limit. Its too big for a good deathmatch unfortunatly, though the starts are there. I like the sense of moving to a distinct -new- area. DOOM has little continuity...one area, hit a switch, poof, new area. I would prefer a future with a wide open map...quake? You only get a sense of that here.

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Zahid

  
average map..unchallenging fights and huge empty areas are cons..indoor areas are nice

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Unknown date

  
This is from February 1995. It's a mostly outdoorsy level with about 200 monsters. The visuals make it feel like an old role-playing game at times. You have lots of ammo and the baddies tend to infight. It manages to convey a sense of scale, and the indoors bits have some clever over'n'under details. Despite the size, you can finish it quite quickly. I imagine the author was disappointed with Quake, which didn't have any wide open spaces at all.

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Unknown date

  
Not bad. A bit too large for its own good. Could have been smaller, yes. Barren encounters. I say it's average. 3 out of 5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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