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elpaseomortal

   (12 reviews)

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a map for doom 2. zdoom engine needed

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A couple of simple school rooms having a huge copy-and-paste factor, an overpopulated sniper alley, and a graveyard with 4 AVs. Gameplay @ UV is simple and way too repetitive, and gets quickly boring. Overall: somewhere between awful & meh + .5 for the effort = small 2*.

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Not a bad map, considering it's a newbie effort. Expansive, well-paced, and looks good. It chugs a little bit at one point in the massive lecture hall-looking place where you grab the yellow key, and the door that is unlocked by that yellow key is made of several posts which all open independently rather than as one big door. all in all a very worthwhile download, I'm glad I randomed this!

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Unknown date

  
It's one of those newbie maps that actually seem inspired. I mean, design mistakes of a first mapper are obvious but there are some great ideas there. It's the enthusiasm of trying to design some funny or interesting things as your very first level, while other "professional" maps will have followed some design rules but be boring. I like such inspiring wads from newcomers. 5/5 - Optimus

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Unknown date

  
Oh boy, another "map of my school" map.

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Unknown date

  
This is dated December 2008. You fight 270 baddies in an entertaining map in a kind of airy, bright tech-office / posh boarding school style. It has an odd mix of clever design ideas, sound progression, implied impse, wonky textures, and loads of those blue health vials. Culminates in an outdoors bit with dozens of distant chaingunners that's just too frustrating and lets the level down. It was was doing well until that point.

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Unknown date

  
nice crap.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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