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Iconic

   (12 reviews)

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E2M2 themed level, harder than the previous map of mine named "Stoned".

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Walter confetti

  

Pretty cool wad! The dark hallway that leads to the blue key is pretty intense.

A switch doesn't work on vanilla doom, breaking the level. Works better on boom 2.02

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trrobin

  

Really great level with so much non-stop action that there's barely a moment to rest!

Top notch stuff.

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Guest

Unknown date

  
A level that plays like E2M2, but with less boring crate rubbish and more intense Doom fun. Some really devious sergeant/demon/crush er traps which I'm sure I only survived out of sheer luck. Found myself backtracking for health more than once, but never had too far to go. Awesome map, can't wait for the sequel Abyssus. 4/5

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Guest

Unknown date

  
4/5.. and it is indeed Iconic

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Guest

Unknown date

  
The sequel to Stoned, this one is larger, harder, and even better! Once again an excellent recapturing of that classic style, this map is a reasonable challenge and could fit right into the original Doom. 5/5

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Unknown date

  
This is my kind of gameplay. Plenty of monster closets. Very fun, 5/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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