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Brick Metal Techbase

   (24 reviews)

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2 Screenshots

About This File

Exactly what it says on the tin. A serious wad inspired by a playthrough of some levels I reviewed for /newstuff.

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Guest

Unknown date

  
Nice enough - blue key seems to be impossible to get without jumping, but other than that, nice!

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Guest

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Challenging without being un-fun, devious traps, some great use and re-use of space. Thin on ammo, but not impossible. For a map which seems to use so few textures, this looks great! I loved the start of the level. Recommended. 4/5 --jj

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Guest

Unknown date

  
I thought this was a solid little (or medium) map overall. It looks satisfactory, and it presents a good challenge. Really my only complaint is that I didn't have enough ammo to finish off the blue key area, but maybe I wasn't conserving enough earlier on. Recommended, 4/5

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Guest

Unknown date

  
I would have classified the difficulty as normal. I see that a lot of doomers are getting thick around the padding. To get the blue skull simply run up to it...

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Guest

Unknown date

  
whoever made that first vote is a jerk. anywho i liked it. one thing though: by the end i still had like 24 rockets and no-one to splatter, the level was done. THIS IS A PROBLEM. 4 *'z

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Guest

Unknown date

  
Not bad. I didn't like the start of the level.

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Guest

Unknown date

  
Didn't work in Hexen

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Guest

Unknown date

  
Got it to work with Hexen.

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Guest

Unknown date

  
Great map, from start to finish. 4/5

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Guest

Unknown date

  
vomit.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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