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Chip's Doom Challenge

   (5 reviews)

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3 Screenshots

About This File

This is a remake of 19 levels from the Windows version of Chip's Challenge. Each map number corresponds with the level number from CC. The maps were based off of CC solution maps.

The maps were made between August 20-31, 2008. I was about to move to a new city and wanted to remake as many CC levels as I could before moving (some levels were skipped).

Be careful when punching hell knights near walls because they can get stuck (like in CC). To help keep hell knights under control, I'd recommend using a crosshair to aim at their horizontal center and to stand right in front of them when you punch.

There isn't a custom status bar, but you can see what items you've picked up by checking the console. Or, you can look at the default status bar and refer to this:

CHIPS LEFT = the "monsters" stat on the automap CHIPS PICKED UP = armor BLUE KEYS = bullets GREEN KEYS = shells RED KEYS = rockets YELLOW KEYS = cells FLIPPERS = blue keycard SKATES = blue skull key FIRE BOOTS = red keycard SUCTION BOOTS = yellow keycard

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Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author.

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Guest

Unknown date

  
OMG! I love this game and this just so plain awesome! Chips Challenge in Doom is complete pwnage. 5/5

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Guest

Unknown date

  
To be honest, I have never even heard of Chip's challenge, but this is fantastic! 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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