Text File
_______
|\ \
| +------+ ___ _______ ___ ___ _________
| |######| |\ \ /\ \ |\ \ \ \|\ \
| |##+---+ | +--+ / /------\ | +--+ |+--+ +--------+
| |##| | |##| |\ /+######+\| |##| ||##| |########|
| |##| | |##| | /+##+--+##+\ |##| ||##| |###+----+
| |##|_____ | |##|____ | |###+--+###| |##|__||##| |###+----+
| |##| \| |##| \| |##########| |##| \|##| |########|
| |##+------+ |##+-----+ |##+----+##| |##+---+##| |-----###|
\|#########|\|########|\|##| \|##|\|#########|\|########|
+---------+ +--------+ +--+ +--+ +---------+ +--------+
+---+ +---------+ +---------+ +--+ +--+
|:::| |:::::::::| |:::::::::| |::| |::|
|:::| |::+---+::| +------+::| |::| |::|
|:::| |::| |::| +------+::| |::| |::|
|:::| |::| |::| |:::::::::| |::+----+::|
|:::| |::| |::| |::+------+ |::::::::::|
|:::| |::| |::| |::| +-------+::|
|:::| |::+---+::| |::+------+ |::|
|:::| |:::::::::| |:::::::::| |::|
+---+ +---------+ +---------+ +--+
===========================================================================
Advanced engine needed : Boom and Boom-compatible ports. Tested with :
- WinMBF v2.03 Build 2
- Boom 2.02
- Marine's Best Friend
- PRBoom+ 2.5.0.2
- Eternity Engine 3.35.92
- ZDoom 2.2.0/2.3.1
- Skulltag 97d3
- Risen3Dv2.2.04
Primary purpose : Single player
===========================================================================
Title : Claustrophobia 1024
Filename : 1024CLAU.wad
1024CLAU.bex
1024CLAU.txt
1024CLAU.png
Release date : 06/17/2009
===========================================================================
Project Leader : Mechadon
Project Founder(s) : Shitbag & Lutrov71 (Congestion 1024)
===========================================================================
Mappers/E-Mail : Brett 'Mechadon' Harrell : mekaddonn@gmail.com
: Josh 'Joshy' Sealy [ghost] : joshzfield2001(AT)hotmail.com
: Justin "KingKill33" Murphy : dJ_MoBo@yahoo.com
: Eric "The Green Herring" Baker : eabaker@san.rr.com
: Joonas 'Jodwin' Aijala : jodwin(ÄT)gmail.com
: Ben "Dreadopp" Taylor : skulltagger@gmail.com
: Mike 'brinks' Brincka : hehbrinks at gmail.com
: Michael "Esselfortium" Mancuso : esselfortium@gmail.com
: Fiend : pinkojones@hotmail.com
: James "Jimmy" Paddock : jamespaddock@hotmail.com
: Brandon Potgiesser : brandon_pgie0 AT yahoo.ca
: Dutch Devil : Morbid_DooMer@hotmail.com
: Sam 'Spertz' Stackhouse : spertz6345@yahoo.com
: Steve 'Kyka' Muller : sjdevh at yahoo.com
: Mike "Mik57" Ewer : Mik5757@yahoo.com
: Chris "Impboy" Harriman : impboy4@yahoo.com
: Ryan "InsanityBringer" Malec : rmalec@gmail.com
: Cody 'Butts' Stirm : codys358@yahoo.com
: Solarn : solarn40@citromail.hu
: Stuart "Forty-Two" Rynn [Stewboy] : stuart_rynn@hotmail.com
: Paul 'pcorf' Corfiatis : pcorfiatis@our.net.au
: Walter "daimon" Confalonieri : daimon.italia983@gmail.com
===========================================================================
===========================================================================
Other files by authors:
Butts: Detailed a map or two in Greenwar 2 (which is currently unreleased)
and currently participating in a few random community projects.
Nothing is on /idgames.
Joshy: The Hells Grammar School (gzthgs.wad),
NewDoom Community Project 2 maps:13,15,27,32 (NDCP2.wad)
KingKill33: none
The Green Herring: Community Chest 3 (compilation, MAP08/15/27/32),
Year 21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
Plutonia 2 (music), SargeBaldy Speedmapping
Compilation #21 (MAP02)
Mechadon: Ugh...Sabbat Martyr Deathmatch, Titanium Tide 1024 - Gold Edition,
CR8 Quake Texture set for Doom, Community Instagib Mappack,
Greenwar II (did 3 detail jobs), Duel Surge (did 2 maps), STLMS v3,
(did 1 map), Vertigone 2: Ruins of Vertigone, Velocity001 (did 1 map),
32in24, 32in24-3, 32in24-4, 32in24-5, 32in24-6, 32in24-7, 32in24-8.
And a lot of older stuff.
Jodwin: elegyftv.wad, oderesur.wad...
Dreadopp: 2 maps for the Ten Community Project,
2 maps for the Heretic Treasure Chest and 1 map for IGPack.
brinks: 32in24-5 (Map05 detail), 32in24-6(Map02, Map24),
32in24-7 (Layouts: Map08, Map27. Detail: Map03, Map14),
Diet 32in24 (Map13 detail)
esselfortium: Testing Facility, 32in24, 32in24sp, 32in24-3, 32in24-4,
32in24-5, 32in24-Diet, 32in24-6, 32in24-7, 32in24-8,
Space Deathmatch 5, Flashback Demo 2, MedievalTX, Esseltex
Fiend: New Nightmare, Needs More Detail, NMD2, Cookies on Dowels
Jimmy91: j-arcinv, Insanity Doom, other stuff available at my old
website here http://www.freewebs.com/j91doom/
pcorf: Many
POTGIESSER: Nothing noteworthy aside from contributing to the original
1024 Project that spawned this ongoing fad of wad making
eroticism. But if you're drunk enough to want actually to
play this shit: TTD.wad, Baphomet.wad, Riptear.wad,
HHFTGP.wad & 31.wad (http://www.torn-net.dk/dac2005/dac2.html)
dutch devil: Too many to list
Spertz: Assault.wad, Trmbl.wad, Revolver.wad
Stewboy: Most recently, maps in 32in24 6, 7 and 8.
Kyka: errr.... ummm. Nuttin... at least not yet.
Mik57: Sigmata Beta v.0.6 , 4 maps for GVH, 3 maps for ZDWars,
1 map for Virus
Later to be released: Sigmata Skulltag ver., Sigmata ZDoom Ver.,
3 more maps for ZDWars
Impboy: too many to count (some of them suck though) :P
InsanityBringer: E2M2 of ZPack
daimon: amarcord.wad, rnrrrasc.wad, tcp.pk3, 1mmw.wad.
etc. etc. more than 40 releases trough my maps and various
community projects...
===========================================================================
===========================================================================
Playtesters : Akimbo_Commando44
esselfortium
hawkwind
Jimmy91
Joshy
kimo_xvirus
Kyka
Mechadon
Mik57
The Green Herring
TheMionicDonut
Music : Earthquake
Jimmy91 (title, intermission, and various map tracks)
Stewboy
David Shaw (Tolwyn)
Bobby Prince
The Green Herring
pcorf
Mark Klem
Lee Jackson
Churute
Dan Wentz
Jeremy Doyle
Jerryteacup
Iceplug
Brian Fountain
Teck
solis
CarboHydroM
Jay Reichard
Hazvex
Frater L.V.X.
Rafael and Rodolfo Amoroso Borges
Textures : François-Xavier Delmotte aka OgrO_FiX
- Ogro Texture Pack
Nick Baker, aka NiGHTMARE
- Recoloured Doom and Doom 2 textures v2, 5th Episode textures
Useful flats, NiGHTMARE texture WAD 1, Silver textures
Sean Johnson
- Graphtallica Texture Pack
David Gevert
- DarkBase Texture Pack
Jonathan Rimmer
- Erratic Texture Pack 1
Brett 'Mechadon' Harrell
- CR8 Quake Texture Pack, IGPack Texture Edits, Various skies,
HLLGRATE midtexture. Compiled the texture resource.
Espi
- Suspended In Dusk textures
esselfortium
- Various textures from Greenwar 2, recolored version of the
green glowy switches, esseltex set
Eriance
- Demon Eclipse textures
Team TNT
- Final Doom (Evilution) textures
Dreadopp
- Key Switch textures/REDSHAWN
Various Authors
- Congestion 1024, Skulltag, 32in24-7, Gothic DM2,
Crucified Dreams.
Graphics : Mechadon
- TITLEPIC, INTERPIC, Statusbar, Bigfont, Smallfont,
Menu graphics, CREDIT, HELP, M_THREM_, M_SLIDE_,
M_DOOM, M_SKULL#, CWILV##, ENDOOM, CONFONT, and
parts of the PLAYPAL. Just about everything!
Ravage
- For parts of the PLAYPAL lump.
AgentSpork
- For his super smexy Simplicity blues.
Jodwin
- For actually taking time out to help out
with graphics when no one else would.
Wagi
- For making ColorGenie and helping fix the pain
flash issue.
esselfortium
- Is totally awesome for helping me fix the
smallfont!
Jimmy91
- For making the "Jimmy91's super-cool menu
patch creator"!
Demos : DEMO1 - MAP03 by Joshy
DEMO2 - MAP08 by Mechadon
DEMO3 - MAP19 by The Green Herring
*Note* -- All of the demos were recorded with complevel 11.
Additional Credits : Lutrov71 and Shitbag for creating Congestion 1024 and
indirectly giving inspiration to us for starting
Claustrophobia 1024. And to everyone else involved with
Claustrophobia's development...especially through
all the crazy stuff it went through near the beginning.
Also a special thanks goes to everyone who helped
playtest maps during the project's early development.
And lastly, thanks to anyone we may have forgotten
to thank!
===========================================================================
===========================================================================
Description : Claustrophobia 1024 is the community-made, inspirational
sequel to Congestion 1024 which was released back in 2005.
It's comprised of 32 brand-new maps restricting the player's
movements to a 1024x1024 space. Decoration and monsters
were allowed outside of this 1024 squared area. The
player is allowed outside of the 1024 boundary given
he is killed instantly. The focus of the project
was to create a set of fun, quick & good looking maps while
being able to work within the boundaries that were set.
All of the maps were made to be played pistol start but
it also plays just as well map-by-map.
* What is included *
New levels : Yes
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP32 (& MAP33)
Single Player : Yes
Cooperative 2-4 Player : Starts are there (but highly discouraged)
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 Year
Editor(s) used : Doom Builder, Doom Builder 2, SLADE, DeePsea, GIMP 2.2,
Photoshop, Irfanview, MSPaint, Imagetool, XWE, SLumpEd,
ENDOOMER, ColorGenie, Inkworks, Midi2mus
Known Bugs : - Exiting MAP33 in Boom, MBF, or WinMBF will cause the game
to crash. This may also happen in other, similar ports.
You can still play the map but you will not be able to see
your stats upon exiting. Play the map in a newer sourceport
if you want to see your stats (PrBoom+, ZDoom, etc).
May Not Run With... : Any non-Boom compatible ports. Or with/while eating chicken legs.
===========================================================================
===========================================================================
**Map List**
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
1. The Warp Facility :Author: The Green Herring
:Add. Author: -/-
:Description: A small teleportation facility serves as a
quick blast-through. Watch your health!
:Music: "Go Forth and Kill" by The Green Herring
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
2. Return to the :Author: Impboy
Darkening :Add. Author: Daimon & Jodwin & Mechadon
:Description: You landed back on that ugly looking
planet...again.
:Music: GothicDM2 MAP12 by Mark Klem
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
3. Break the Chain :Author: Jodwin
:Add. Author: -/-
:Description: "You were forced to become a human lab
rat working at an orthodox UAC facility
where the scientists are testing their
latest Berserk Pack technology. As fate
had it, while you were sleeping all Hell
was let loose and now you're the only
man alive. It's time to break the chains
and escape from this facility...and maybe
save mankind once again." - That's the
story I came up with for this map. Lovely,
isn't it?
:Music: Journey to Silius Level 1 by Brian Fountain
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
4. Pit of Sludge :Author: Stewboy & Kyka
:Add. Author: -/-
:Description: There's a pit, and it has sludge in it.
:Music: "Edge" by Stewboy
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
5. Subterfuge 1024 :Author: Mechadon
:Add. Author: -/-
:Description: Some sort of industrial lubrication plant
the UAC uses to help keep their large
machinery oiled and running smoothy. But
what's this? Demons? In a UAC facility?!
Uh oh...
:Music: "Trilemma" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
6. Four Square :Author: The Green Herring
:Add. Author: -/-
:Description: You're stuck in a metal building out in
the middle of the ocean. Will you ever
escape?...
:Music: "In a Mad Rush" by The Green Herring
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
7. Dead In, Dead Out :Author: Mechadon
:Add. Author: -/-
:Description: I decided to stray a bit from the path
of the usual MAP07 replacement. This map
has a bricks and vines theme...and it
also has more than just fatsos and arachs
too! The added twists to the old formula
should keep you on your toes.
:Music: "Here It Comes" by EarthQuake
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
8. Hex of Depression :Author: pcorf
:Add. Author: -/-
:Description: A small but heated battle within a medieval
base.
:Music: pcorf
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
9. Bitter Sanctuary :Author: Kyka
:Add. Author: -/-
:Description: I wanted to make a map which was set in
a sanctuary overlooking a city overrun by
demons. But when you get there, your place
of refuge is overrun. Hence, the title
of the map.
:Music: "Lair of the Blind Ones" from Turok 2
Converted to .midi by Churute
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
10. Mudbath :Author: Stewboy
:Add. Author: Jodwin
:Description: There's some brown, and some more
brown here.
:Music: "Unsteady Ground" by David "Tolwyn" Shaw
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
11. Technicfear :Author: pcorf
:Add. Author: -/-
:Description: A nasty surprise awaits you.
:Music: pcorf
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
12. Spitshine :Author: Fiend
:Add. Author: -/-
:Description: A cramped UAC techbase, part shine and
part grime.
:Music: "Israel" by Siouxsie and the Banshees
Converted to .midi by Frater L.V.X.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
13. Assault :Author: Joshy
:Add. Author: -/-
:Description: A quick shoot-'em-up map focused heavily
on layout design.
:Music: "Airbase" from Perfect Dark
Converted to .midi by Iceplug
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
14. Deception :Author: Dreadopp
:Add. Author: -/-
:Description: Basically, just a small castle type area
with a few traps here and there. Find a
way out before it's too late.
:Music: Descent II Briefing Screen by Dan Wentz
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
15. The Inmost Con'dens'ed :Author: Jimmy91
:Add. Author: Mechadon
:Description: What if you condensed everything awkward
about MAP14 from Doom 2 and MAP18 from
Plutonia into a 1024x1024 space? Well...
pretty much this.
:Music: "Watz Next?" by Lee Jackson
from Rise of the Triad
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
16. Nocturnal Abyss :Author: brinks
:Add. Author: -/-
:Description: A forgotten UAC base floating within a
realm of nothingness.
:Music: "Space-Dye Vest" by Dream Theater.
Converted to .midi by Rafael and
Rodolfo Amoroso Borges.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
17. Transfer Base :Author: Solarn & Kyka & Jodwin
:Add. Author: -/-
:Description: A UAC Base that has been torn in two
by hellish demonic forces. Careful -
the base is unstable and invisible portals
may have you teleporting to and from
the wicked side of the infested base.
:Music: "Arctic Caverns" from Battletoads
Converted to .midi by Teck
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
18. Weather Station :Author: InsanityBringer & Kyka
:Add. Author: Jodwin
:Description: A fast paced and short map, originally
inspired by the Arth Orbital station in
EA/Binary System's "Starflight"
:Music: "Lamneth's Ground" by David "Tolwyn" Shaw
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
19. Nova Scotia Robots :Author: esselfortium
:Add. Author: -/-
:Description: A dark techbase map, stylistically inspired
by the similarly-themed maps Dutch Devil
contributed to Community Chest 3. I normally
take an incredibly long time working on each
of my levels, so I started on this with the
intent to get something finished as quickly
as possible. I built its layout in an evening
or so, and spent the next day or two working
on gameplay, texturing and detailing it, and
making some minor adjustments and improvements
to the layout where needed. And...that's it!
:Music: Requiem MAP19 by Jeremy Doyle
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
20. Refinery :Author: dutch devil
:Add. Author: -/-
:Description: An tough tech map
:Music: "The Imp's Song" by Bobby Prince from
Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
21. Padma :Author: KingKill33 & Dreadopp
:Add. Author: -/-
:Description: An abandoned military installation that was
taken over by demons and turned into a living
blue hell.
:Music: "Premonition" from Fury 3. Converted to
.midi by Jay Reichard
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
22. Diminished Apparatus :Author: Mechadon
:Add. Author: -/-
:Description: Some sort of really cramped nukage facility
on a planet with a bluish sky. This
map has some pretty tough moments in it.
:Music: "Squar" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
23. Fear No Evil :Author: dutch devil
:Add. Author: -/-
:Description: An hard castle map
:Music: "The Demons From Adrian's Pen" by
Bobby Prince from Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
24. Second Assault :Author: Spertz
:Add. Author: -/-
:Description: A short claustrophobic map with big monsters
meant to be played from a pistol start.
:Music: "Waltz Of The Demons" by Bobby Prince
from Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
25. Cabracan 1024 :Author: Mechadon
:Add. Author: -/-
:Description: A eerie, dark techbase map with lots of open
areas to give the feeling of the map being
bigger than it really is. Has some fairly
tough moments in it. The map was heavily
inspired by dutch devil's "Refinery" map.
:Music: "Crushed Hope" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
26. Aura of Evil :Author: Butts
:Add. Author: Joshy & Jodwin & Mechadon
:Description: The map is just some map that I wanted to
be simple in looks and challenge, and wanted
to use mostly stock and experiment with that
damn marble brick texture that I hate. It's
kind of christmas looking. The map is kind
of hard though, I guess.
:Music: "Quutamo" by Apocalyptica. Converted to
.midi by Jerryteacup
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
27. Hell Sewage :Author: Jodwin
:Add. Author: -/-
:Description: Uhh...a simple grim sewage base with some
nasty fights and an atypical weapon progression.
:Music: "Punk Rock Remix" of the Hyrule Castle music
from The Legend of Zelda: A Link to the Past.
.midi remix composed by CarboHydroM.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
28. Poison Ivy :Author: Joshy
:Add. Author: -/-
:Description: The name says it all. A base covered in
vines, filled with fast-paced poisonous
carnage. Caution: Arch-vile jumpers will
be punished.
:Music: "Grinder" from Red Alert 2. Converted to
.midi by Hazvex
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
29. Magnum Opus :Author: POTGIESSER
:Add. Author: Mechadon
:Description: A maniacal obsession of utilizing as much
grid space as possible. Gameplay first
and foremost.
:Music: "The Mourning Palace" by Dimmu Borgir
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
30. Thanatophobia :Author: Jodwin
:Add. Author: -/-
:Description: ROMERO ON RAILS!!!!!!!!!
:Music: "Sheep Will Sleep (If You Become Fatigued)"
from Guilty Gear Isuka. Converted to
.midi by solis
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
31. Skyscrape IV :Author: Jodwin
:Add. Author: -/-
:Description: 24 routes, Chinese/Japanese space station,
tons of voodoo dolls.
:Music: "Drumhead Pulsation" from Guilty Gear Isuka.
Converted to .midi by solis
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
32. Oil Rig :Author: Mik57
:Add. Author: Mechadon
:Description: Recently constructed to help against the
demon horde, it came under attack just 2
days after it was completed. Humanity needs
this base, and you must clear it out.
:Music: "Metal Militia" by Metallica
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
33. Nil :Author: Mechadon
:Add. Author: -/-
:Description: Doomguy's cranium inverts and all is lost
to the inky, infinitely empty void. Try
not to get sucked into the black nothingness.
Keep a cool head or you'll be consumed.
(This map was inspired by "Nullspace Junior".
However, this is NOWHERE NEAR as awesome as
it is ;_;.)
:Music: "Chimes Of Death" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
34. **NULL** :Author: Mechadon
:Add. Author: -/-
:Description: In case your wondering, this is not really
a serious map. It's to keep certain ports from
crashing when you exit MAP33. It might provide
a few laughs atleast.
:Music: "Claustastrophe" by Jimmy91 (Title Music)
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
===========================================================================
===========================================================================
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net/