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Claustrophobia 1024

   (95 reviews)

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About This File

Claustrophobia 1024 is the community-made, inspirational sequel to Congestion 1024 which was released back in 2005. It's comprised of 32 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map.

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Guest

Unknown date

  
The best of the 1024 megawads to date. Some very good and challenging maps in here even though some of the maps are very cramped in areas due to the amount of detail. Some of the music is great, especially the music in map05. I'll rate this 4.5/5 stars.

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Guest

Unknown date

  
Legendary. Nothing else needs to be said.

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Guest

Unknown date

  
ultra fucking sexy

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Guest

Unknown date

  
Previous reviewer prefers Mario :) This map was so good in places that I meant to stop the game and report it here but I just could not stop playing. Brilliant work. Some maps not so good but the majority are masterpieces and some are beyond the average players ability (well on UV -fast it is). 5/5

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Guest

Unknown date

  
Aww it was so long ago that I played this fantastic wad that I don't remember if I rated it, but I know which rating it deserves - Nanorider.

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Guest

Unknown date

  
Why didn't this win a Cacoward? 5/5

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Guest

Unknown date

  
Fantastic stuff!

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Guest

Unknown date

  
Love the 1024 theme. Nice job guys! 5*s all the way

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Guest

Unknown date

  
Seconding Demonologist. Didn't even make it past Map01 before I got fed up with the arbitrary monster "popup ad" teleports that basically mean you can't avoid getting hit without having memorized all those spots. 2/5, both points for looking great otherwise.

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Guest

Unknown date

  
It looks legendary. 5/5!

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Guest

Unknown date

  
5 stars - SuperGod

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Guest

Unknown date

  
Even better than Congestion 1024 5/5 - Damned

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Guest

Unknown date

  
PRINT "Prety Good"

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Guest

Unknown date

  
Some maps suffer for being little more than a switch hunt. Overall the ammo is too generous and the difficulty seems inconsistent. That said, in general the maps are well-designed and the gameplay is fun. Overall a good set of interesting maps. If only Congestion 1024 had been even half as good as this. Enjoyed Mechadon's work in particular - keep up the good work!

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Guest

Unknown date

  
there really needs to be a clau3.wad

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Guest

Unknown date

  
Fighting monsters in very tight spaces is not everyone's favorite style to play. The final map is extremely hard, and sometimes the "compressed" levels are complicated to navigate. Yet, neat level design and non-stop action compensate for some difficult, sometimes next to impossible combat situations. You will finish this in a few hours, but not a single minute will be wasted. 5/5 - NightFright

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Guest

Unknown date

  
Suck it up Wavelength, a single level does not ruin an entire great megawad. 5/5

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Guest

Unknown date

  
I rarely mind the cramped layout of 1024 maps too much, and I didn't here either. The 'sequel' is almost as good (not quite). I do think 2048 should be a new standard these days, and I'm a bit disappointed the currently 'Plutinya' project went with 1024, but who knows depending on the authors there could still be some very good 1024 maps yet to come (not to mention, I love Plutonia). Anyways for this wad it gets my highest recommendation out of any of the 1024 megawads.

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Guest

Unknown date

  
Forget about cacowards, here is one of the best 2009 wads, hands down 5/5

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Guest

Unknown date

  
5/5. This wad gives me a boner that could shatter the moon.

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Guest

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Stellar "speedmap-esque" megawad ruined by an impossible final level (as usual). Perfection continues to elude you, Doomworld. 3 out of 5. --Wavelength

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Guest

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some maps are too hard, anyway, it's brilliant, a masterpiece 5/5

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Guest

Unknown date

  
Congestion 1024 - much more better. most of all, i did't like music. levels contain so much undoom textutes,, but, how it is said: the tastes differ 3.5/5

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Guest

Unknown date

  
"Boom and Boom-compatible ports." Ok, so under comp. options in GZD I choose "Boom", right? Wrong, because the switch for the secret exit on map15 is NOT there, only on "default". Honestly, I don't care whether it's the map or the port(whatever test/svn/beta version), because I'm so tired of this buggy crap.

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Guest

Unknown date

  
This truly is a worthy successor to our beloved 1024 series. I never thought one could get lost in a 1024 map (Diminished Apparatus), some maps actually felt much bigger than they truly are. 5/5

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