About This File
Are you tired of playing a level and knowing just what to expect? Then this is the mod for you!
The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.
The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.
The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.
Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.
As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.
This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!
The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.
The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.
The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.
Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.
As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.
This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!