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Doom Monster Randomizer

   (28 reviews)

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About This File

Are you tired of playing a level and knowing just what to expect? Then this is the mod for you!

The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.

The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.

The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.

Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.

As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.

This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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