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Former Friend

   (9 reviews)

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About This File

This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.

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Guest

Unknown date

  
This wad is also great in deathmatch! (my rating for this wad: 5/5)

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Guest

Unknown date

  
Makes deathmatches more interesting. Probably the most original and creative thing to come from this author. The only thing that could make this better is to make it so that the zombie wields the weapon the player was using before he died using thing TIDs and A_GiveToChildren(?) or something like that. 4/5

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Guest

Unknown date

  
Captain Toenail makes the dumbest shit for Doom. Quit treating it like a modern game you idiot!

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Guest

Unknown date

  
Wonderful! 5/5!

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Guest

Unknown date

  
Excellent idea to add a little something extra to coop. -r_rr 5/5

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Guest

Unknown date

  
Amazing! Least it adds a bit more difficulty to dooms other wise overly easy (unless on survival) Coop. 5/5

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Guest

Unknown date

  
I have to say this is pretty ingenius. It's amazing how you were able to get the zombified player to match their armor color. A red player coming back as a red zombie, a blue player coming back as a blue zombie... very impressive. Nice work, man. -Alando1

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Guest

Unknown date

  
I really love this wad. It's great for deathmatch to.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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