Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Fireworks Factory

   (20 reviews)

Guest

2 Screenshots

About This File

It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go off in the distance, and downing enough bottles of beer to drown out your own blood. Suddenly, however, the sparks started to look... different. They glowed a dark red, and began falling to the Earth instead of dissipating. People began to panic as the sparks landed upon them and set them fully ablaze in an instant. You, however, stayed resolute. You knew who was responsible for this: The Legions of Hell! With your trusty pistol at your side, you make your way to the nearest fireworks factory -- where your keen senses tell you the demons reside.

You will not let a bunch of hellspawn ruin the Fourth of July.

* * * * * *

This is a level I designed in less than 24 hours on the Fourth of July, 2009. After playing Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was inspired to make a rockets-only level, and felt that it would be appropriate to do so on this particular day. The level uses mainly red, white, and blue textures, and I even turned the yellow keys into white keys! I implemented skill levels on this map, so if you find Ultra-Violence too hard -- and you just might -- try Hurt Me Plenty or lower. Your patriotic carnage is set to the tune of "The Star-Spangled Banner," and when you win the level, you are treated to Emanuel Leutze's famous painting, "Washington Crossing the Delaware." You can even find it in the level itself if you're eagle-eyed enough. All in all, I hope you have fun on this level, and if you're from the United States, have a happy Fourth of July!

Oh, yeah, and the level does not realistically or accurately represent an actual fireworks factory. The title is just something I felt was appropriate given the idea behind this level.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
As of July 10, 2009, this WAD has been updated. (It was uploaded on July 7, but was only processed yesterday.) This new version fixes a bug that prevented 100% Kills when played in Boom, and makes other minor edits to visuals and gameplay. As of this writing, all supported mirrors have this new version except for the Texas mirror. Have fun! -TGH! (July 11, 2009. Rated "average" for the sake of balance.)

Share this review


Link to review
Guest

Unknown date

  
This is dated July 2009. It is intended to celebrate the date on which our country graciously gave the American colonies their freedom. You fight 129 baddies - probably a symbolic number - exclusively with rockets in a simple metallic techbase, basically one central hall with some adjoining rooms. You get loads of health and ammo and you can skip the final battle; it's more of a novelty celebration than an actual level to play and enjoy.

Share this review


Link to review
Guest

Unknown date

  
Just like America, it's awful.

Share this review


Link to review
Guest

Unknown date

  
Low-raters, why do you hate America?

Share this review


Link to review
Guest

Unknown date

  
A(n) (almmost entirely) red, white, and blue map with all rockets for weapons and a few 4th-related music tracks. A bit easy with all the ammo at times, but fun and a nice tribute. 4/5

Share this review


Link to review
Guest

Unknown date

  
Hell yeah! A real American map! This is actually a pretty darn fun map, albeit short and simple.

Share this review


Link to review
Guest

Unknown date

  
The actual level design is actually good. But the gameplay is boring and sometimes anything but fun with those revants firing there rockets at you. There is also not really anything "American" about this map besides a MIDI version of the American anthem that plays in the background. I would have given this a 3/5 stars if the revants had not been there (or at least no so many of them) but as it stands i can't give this a higher rating then a 2/5 stars. Sorry Baker:(

Share this review


Link to review
Guest

Unknown date

  
quote ... "There is also not really anything "American" about this map". You obviously didn't find the secret room :p . Not bad at all. Risen3D users should put the switch -c_stairs_off on the command line.

Share this review


Link to review
Guest

Unknown date

  
That...was..BEAUTIFU L!!! 50 stars[and 13 stripes]

Share this review


Link to review
Guest

Unknown date

  
Nothing special, really. Confined spaces, rocket launcher and an annoying revenant window. 2/5

Share this review


Link to review
Guest

Unknown date

  
a rocket fest; fun but too short, too much ammo and health (skill 2); 4/5

Share this review


Link to review
Memfis

Unknown date

  
Very easy/boring for casual play but probably fun for speedrun. Nice visuals too, even though it's basically one main color for the entire map.

Share this review


Link to review
Guest

Unknown date

  
good for one go

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...