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At hell's gate

   (9 reviews)

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3 Screenshots

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Junked map from third installation of "oskyrt". Hell/Void stuff this time...

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Guest

printz

  

Pretty good hell level and good flow.

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Guest

Unknown date

  
Great looking, easy as hell.

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Guest

Unknown date

  
Decent work, esp. with the architecture. I like it a lot, though it had some really crowded phases and later an empty feeling. Could have been a little harde sometimes on UV but it's still okay. Don't have to be at low health all the time. :) The overall mood and impression is nice so it's a 3,99999 / 5 for me.

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Guest

Unknown date

  
Thanks for the effort Daimon! I am really sorry about the fact this did not make it to oskyrt3, but this is still a great map:) 4/5 stars from me. -Hardcore_Gamer

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Unknown date

  
^Hey, why not convert this to Doom II and put this in oskyrt3 so that there are really NINE maps for the NINE anomalies? Anyway, nothing special here, but not a bad map either. Would do fine in oskyrt3. 3/5

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Lightning Hunter

Unknown date

  
An example of a map that has great visuals, but below average game play. There are no traps to speak of, and no interesting battles. The ammo is too abundant, and there is no real monster progression. There are just a bunch of large rooms void of monsters. The battles that do exist involve tedious ducking and shooting. At Hell's Gate is only worth a look for the interesting architecture. The game play is a yawn in the park.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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