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Lost

   (12 reviews)

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Possibly the strangest level you've ever seen. Lack of texture detail almost completely loses your depth perception and you have to rely on seeing items, monsters, colors and your memory to navigate successfully. As you might guess, this is a kind of a puzzle level. Don't bother using the map to navigate, all walls are invisible.

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Guest

Unknown date

  
Good concept, but this map is not good... texture error, and it's very easy to "get lost"......by shitload of monsters. :p 2/5 - playerlin

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Guest

Unknown date

  
DOESN'T WORK WITHOUT SOURCEPORT.

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Guest

Unknown date

  
To quote Men on Film: "HATED IT!"

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Guest

Unknown date

  
I would rather the map had wall and floor textures and I had to gouge my eyes out with a rusty spoon that tolerate this garbage.

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Guest

Unknown date

  
Interesting concept but doesn't really play that well, and I seemed to get stuck in the big square room. Thank god ZDoom does shot decals. Write your text files better next time. 1 star for trying something different.

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Guest

Unknown date

  
Annoying garbage. 0/5.

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Guest

Unknown date

  
Interesting concept but only if you like to mess your brain and eyes up. Worked in gzdoom for me.

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Guest

Unknown date

  
Aside from the careless texture errors, I liked it. It's a lot funner when you've got bullet decals, though. *** -EarthQuake

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Guest

Unknown date

  
not the strangest level i've ever seen.

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Guest

Unknown date

  
The map was interesting. It will not suit to all players but the implementation wasn't half bad. The only issue was a lot of the time in the main room there where no indications which way to go next. Could have been better using the 'lost' aspect more in game play, rather then just sticking all the monsters in one room. Ammo and health are over abundant. 3/5 - Bainshie

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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