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Citadel Station

   (10 reviews)

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A map based on System Shock Level 1. Includes the healing suite, storerooms and cyberspace port, part of the central hub and gamma quadrant's storeroom and maintenance entrance.

This was intended to be a simply-styled map while I took a break from making some other more detailed level.

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This is dated July 2009. It's a recreation of the first part of System Shock, using stock Doom II textures and design techniques. As a playable level it's good fun, but a bit of a let-down; it doesn't have the things that made System Shock stand out at the time (proper 3D, sloped floors, gravity, the textures, the VR computer), some of which could have been done with source port features. It reinforces just how sophisticated System Shock was back in 1994.

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good. brings up sweet memories. ) but choice of boom format only for making a single decorative action is pointless. **** /hth

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Good map. 3/5!

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Unknown date

  
meh pretty good except it lagged for me and i got vista with 5 gig ram lol so idk why lol

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it's pretty accurate,i've played the SS demo,and the ShockSystem addon-for Duke3D,and bothe are fairly accurate in that sense-4-5-Zevik66

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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