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Killing Adventure

   (103 reviews)

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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.

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HavikVile

  

This... 100%, 5/5.

 

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Havoc Crow

  

Not really that funny, and not particularly fun.

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Xyzzу

  
Noice

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Nems

  
Good shit.

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sandmanbrasil

  
That's really fun to play

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Combinebobnt

  
not funny and not good

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stavros_sk

  
Not a bad episode for those who want to play something simple. The levels are short and simply designed and it also contains some really nice calming music. It gets 4 stars because of the music.

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Guest

  
Completed kills 100%, awesome wad!

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Guest

Unknown date

  
This is a typical wad by Ruba, this time a megawad, it seems. The maps are all half-decent, but I must say the intermission texts are a must read. 2/5, +1 for those awesome story texts that gave me a good laugh. (3/5) - Moti. Also, I don't give 5/5 to every wad I see, Mr. trolling dipshit. ;)

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Guest

Unknown date

  
The best map in here was Grey and Easy = archvile jump.

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Guest

Unknown date

  
1 star for re-creating an immature person's first map very accurately, but that is all this mod is worth. I played the first two or three maps, and quit.

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Guest

Unknown date

  
Funny and MAP31 is pretty good.

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Guest

Unknown date

  
This is one of Ruba's better maps, but that's not saying much. That's like saying the shit I took yesterday was better than the shit I took the day before. Yeah, it's an AVGN-fanboy comment. Sue me.

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Guest

Unknown date

  
I agree with Optimus. Simply a Masterpiece!

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Guest

Unknown date

  
ruba ,like terry, is mapping god 5/5

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Guest

Unknown date

  
Sort-of jokewad. Author shows a lot of technical skills, and knows how to create ambiance. But he is not good in creating a good map layout, and the gameplay of these maps is, nofi, almost hilariously poor. Which is súch a pity... Overall average: small meh instead of awful because of the amount of work.

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Guest

Unknown date

  
I fucking love Ruba.

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Guest

Unknown date

  
the intermission screens are full of typos. there should be some sort of patch made to correct these errors.

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Guest

Unknown date

  
This is basically Paul Corfiatis' New Adventure, but executed better. 3/5 because it's still no mock 2.

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Guest

Unknown date

  
The hilarous thing is that this is more fun to play than a lot of serious projects that come out.

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Guest

Unknown date

  
5/5 would cum again.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

a very mixed reception shows how people feel about this one. the more professional players want something that doesn't have a story shat out of a buffalo's anus and not filled with typos, weirdly-textured maps, and pictures of George W. Bush in some maps. yet when you play this, you can easily tell this is not a megawad to take seriously. it sort of straddles the lines of being a jokewad due to some of the things I mentioned, but each of the maps is entirely playable without cheating and if you get past the design quirks and other shit guess what, it's a load of fun gameplay wise. many of the maps have some different themes, like MAP11 and MAP17 dealing with lots of verticality, while MAP18 has several arch-viles and MAP29 having literally a hundred demons. we got some full-blown slaughtermaps too in MAP13 and MAP31. there's a bit of repetitiveness in these maps, and quite a few with SS soldiers which just don't fit, but you can expect to have some silly fun with this set.

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Guest

Unknown date

  
Vomit nothing funny .....

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Guest

Unknown date

  
This wad is hardly a challenge, but some levels are quite fun. A nice break from all those serious difficult-as-hell wads. Some levels are a bit boring and repetitive though. Music isn't too bad. I had a few good chuckles reading the intermission texts and those strangely worded misspelled level titles. Map design could be more interesting, but as I said, it was nonetheless quite fun.

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Guest

Unknown date

  
It's not that great. The maps range from average to bland. Also, what the hell is up with the story? It's really weird. You sure like to state the fact that you like women alot and are not gay. Are you trying to compensate for something?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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