Credits
Doom2 by: id software. Textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team Raven Software Rogue Entertainment DooMAD Sprites: idsoftware 3DRealms Neoworm Vader Ghastly_dragon Mike12 The Ultimate Doomer Music: Paul Corfiatis map03,04,05,06,08,title,intermission Bloodskull map01,02 Joe Beahan map07 Stewboy map09 Jared Boice (www.mfiles.co.uk) map10 Graphics: Jimmy91 (titlepic, interpic) Testers: Esselfortium Hobbs vdgg whiteboy567 Erik Alm (yes, I probably did by far the most testing of this one) Use3D
Text File
Dedicated to Esa "Espi" Repo.
===========================================================================
Advanced engine needed : Any limit removing port. Tested with prboom.
Primary purpose : Single+Coop play
===========================================================================
Title : Scythe X. Episodes 1-2
Filename : scythex.wad
Release date : September 3, 2009
Author : Erik Alm
Email Address : erik_a80@hotmail.com
Other Files By Author : quite a bunch.
Misc. Author Info : 28 year old Doomer
Description : The third installment of the Scythe series. This will be released on an
episode basis.
,
Additional Credits to :
Doom2 by:
id software.
Textures by:
NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
Esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
Raven Software
Rogue Entertainment
DooMAD
Sprites:
idsoftware
3DRealms
Neoworm
Vader
Ghastly_dragon
Mike12
The Ultimate Doomer
Music:
Paul Corfiatis map03,04,05,06,08,title,intermission
Bloodskull map01,02
Joe Beahan map07
Stewboy map09
Jared Boice (www.mfiles.co.uk) map10
Graphics:
Jimmy91 (titlepic, interpic)
Testers:
Esselfortium
Hobbs
vdgg
whiteboy567
Erik Alm (yes, I probably did by far the most testing of this one)
Use3D
Special thanks to hobbs and esselfortium for fast feedback over IRC.
I apologize if I forgot anyone, email me and you will be included in the next episode release.
===========================================================================
* What is included *
New levels : Yes, 10 new levels.
Sounds : No.
Music : Yes, original music, see above.
Graphics : A lot, see above.
Dehacked/BEX Patch : Yes, included in wad file. Also supplied seperately.
Demos : DEMO1 replaced.
Other : DEHACKED PATCH
* Play Information *
Game : DOOM2
Map # : Map01-10
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
The first two episodes should not pose an impossible task on skill 3 or 4 for most people.
If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop).
*** NOTE for DEMO RECORDING ***
Use doom v1.9 compability (-complevel 2).
Lost souls count as kills in maxdemos, the green flying spirits do not.
* Construction *
Base : New levels from scratch
Build Time : Around 2 months
Editor(s) used : Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked
Known Bugs : Texture alignment bugs. Probably other bugs too.
May Not Run With... : Doom2.exe. Don't even try it. Also might not work in ports that break software rendering tricks.
Story:
You set out to investigate an infested UAC base. The rest is vaguely explained in the intermission texts.
EPISODE I
MAP01 - SERVICE ENTRANCE - easy bright map. Did not have a shotgun until very late in testing.
MAP02 - GARBAGE DISPOSAL - easy map if you manage to avoid the crushers.
MAP03 - TRAINING CENTER - non-linear map with some harder moments.
MAP04 - AIR CLEANSING - bright tech-map similar to vrack-series in style.
MAP05 - LONG RANGE TELEPORT - probably the lamest map in this release.
EPISODE II
MAP06 - NEW ARRIVALS - Small open map with some annoying snipers.
MAP07 - HYDROPONIC RESEARCH - Finally a really good map07 in a Scythe wad...
MAP08 - SOLAR POWER - Good detailing but the gameplay can feel a bit fractured. Dark outside area.
MAP09 - HOLDING AREA - My personal favourite of this bunch of maps. Non-linear.
MAP10 - THE ENCOUNTER - Not too hard if you manage the cyber and then use the chaingun well in the last area.
Sets up the theme for later maps...
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse unless written permission is obtained from the author.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. This file may not be used for any commercial purposes without the
author's agreement.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors