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GoldenEyeDoom2 TC (for Doom2 v1.9 and deh source Ports)

   (19 reviews)

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(brief) GoldenEye Doom2 TC

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Guest

Unknown date

  
map design is very simple. no.2 gun is too powerful. too easy.

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Guest

Unknown date

  
it's Missing some Guns,Most notably the Klobb,and the Multiplayer Shotgun,but for those who haven't played the Real GoldenEye,it's Surprisingly Good! -Zevik666

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Guest

Unknown date

  
The Skulltag 007 Goldeneye is better IMO

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Guest

Unknown date

  
And the other is that the story is long, and sounds real, the best thing is there are a lot of stages. I appreciate this game

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Guest

Unknown date

  
definatly meh. its nice you got the graphics and all to work but all it is is graphics ....you didnt make any levels at all. Which i find lame. all that work and you could have tried to create some goldeneye inspired levels... :-(. Missed oppertunity.

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Unknown date

  
This could be good but it needs far more work.

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Guest

Unknown date

  
At first, it looked faithful to the original, although a bit lacking... Then I met revenants on the plane escape map. What ? There's also lots of bugs, some missing textures, and just plain disappointing stuff like Trevelyan being an immobile sprite that served no purpose. 2/5

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Unknown date

  
The map design sucks... weapons/musics/graph ics/sounds are OK... some effects sucks, just like a DOOM 2 PWAD with shitload of Goldeneye graphics/sounds/musi cs etc... this shit just take 2 years work, I can't believe... /facepalm 2/5 -playerlin

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Unknown date

  
Could've been nice but OMG the map design and such. Incomplete frames. It looks so 1995. To quote the doomworld review (newstuff 355) "at least the chairs explode". And that's what is good about it.

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Unknown date

  
I don't have that game anymore and haven't played it in a long time, so this wad was really fun to play even though it's pretty easy. It brought back many memories.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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