Credits
id Software for Doom and Quake I and II, Team TNT and GothicDM Team, Kevin Schilder, James C. McMenamy, Arch Enemy and Jenna Ramsey for beautiful music, Heretic for wad testing and recording demos, Huy Pham for Deus Vult, Daniel for NeoDoom, 3EPHOEd for russian Doom Builder, Vasnetzov V. M. for pictures (we used them as TITLEPIC, INTERPIC, BOSSBACK and CREDIT).
Text File
===========================================================================
Advanced engine needed : limit removing (prBoom+ is recommended)
Primary purpose : Single play
===========================================================================
Title : Heroes' Tales
Filename : ht.wad
Release date : 09.09.2009
Project Leader : Shadowman (Russia)
Mappers : 3EPHOEd (Russia)
: Azamael (Ukraine)
: Archi (Russia)
: Cherepoc (Russia)
: Dragon (Uzbekistan)
: Dragon Hunter (Russia)
: Lainos (Russia)
: Memfis (Russia)
: Nil (Russia)
: Shadowman (Russia)
: VACion (Russia)
: Watchmaker (Russia)
: Wraith (Ukraine)
Email Address : ishadowman@mail.ru
Misc. Author Info : Russian Community project
Description : The project from iddqd.ru the community,
basis of which are maps, made in a speed-
mapping course, on which only 4 hours were
allowed (each speedmapping contest - 4 hours
length).
The first speedmapping contest ("Nature"),
most maps from which are in this megawad, was in
2008.26.01. The second speedmapping contest
("Hell") has taken place on 2008.02.02. The third
("City") and the fourth ("Boss-level") speed-
mapping contests were onto 2009.08.03 and
2009.18.07. Not all maps, made in those contests,
are being present in this megawad because of
different reasons. Those which are present - they
have been re-worked (mostly - correcting bugs
and testing the balance of weapons & monsters,
the maps` basic geometry and their ideas have
remained as they were in the beginning). However,
since the end of the last speedmapping contest
the maps`quantity was less than 32, community
has decided to finish wad in an initiative
order - as a result, it has turned out even more,
than it was expected (33 maps).
New maps were built in a course of
various time, however the general rule was not
spending more time to build a map than for
a week. However, 3 exceptions were made -
map 21 (originally built for another project),
map 10 & 28 (were made in course of 2
weeks).
The general storyline has been developed
on a course of unifying all maps into one
megawad, however, wad`s story wasn`t meant
to be wad`s strongest point - each map can be
considered as separate "history", by desire.
Certainly, all maps were balanced for
completing them "from scratch" and for speedrun.
Additional Credits to :id Software for Doom and Quake I and II,
Team TNT and GothicDM Team, Kevin Schilder,
James C. McMenamy, Arch Enemy and Jenna
Ramsey for beautiful music, Heretic for wad
testing and recording demos, Huy Pham for
Deus Vult, Daniel for NeoDoom, 3EPHOEd for
russian Doom Builder, Vasnetzov V. M. for
pictures (we used them as TITLEPIC, INTERPIC,
BOSSBACK and CREDIT).
===========================================================================
* What is included *
New levels : 33
Sounds : No
Music : Yes
Graphics : Yes (new textures and flats)
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : TNT
Map # : map01-map33
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
Known Bugs : To run map 33 in PrBoom+, use its latest
build 2.5.0.4, or add tnt.wad as PWAD before
ht.wad (IWAD - doom2.wad or plutonia.wad).
Some maps don't work properly in doom+
* Construction *
Base : New from scratch
Build Time : 26.01.2008 - 08.09.2009
Editor(s) used : Doom Builder 1.68, XWE 1.16, Photoshop 8.0
* Map Info *
List of maps and authors:
Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature").
Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature").
Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature").
Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell").
Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature").
Map 06. Nemesis (Archi) - based on Speedmapping#4 ("Boss-level").
Map 07. Colliseum (Shadowman) - was made in 2 hours, in an
initiative order, "outside" speedmapping contests.
Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City").
Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City").
Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City").
Subsequently, it was improved.
Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City").
Map 12. Boiler (Wraith) - was made out of speedmapping contests.
Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City").
Map 14. Starport (Azamael) - was made out of speedmapping contests.
Map 15. Impocalypse (Archi) - was made out of speedmapping contests.
Map 16. Dark Cave (Archi) - was made out of speedmapping contests.
Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell").
Map 18. TNT Base (Dragon) - was made out of speedmapping contests.
Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of
speedmapping contests.
Map 20. Guard Tower (Wraith) - based on Speedmapping#4
("Boss-level").
Map 21. Hell's Maw (Shadowman) - was made for another project, but
later it was included into this megawad.
Map 22. Citadel (Archi) - was made out of speedmapping contests.
Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell").
Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2
("Hell").
Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of
speedmapping contests.
Map 26. Hellsky (Dragon) - was made out of speedmapping contests.
Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell").
Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of
speedmapping contests.
Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level").
Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping
contests.
Map 31. Secret of the Pharaoh (Shadowman) - based on
Speedmapping#4 ("Boss-level").
Map 32. UFO Crash (Cherepoc) - was made out of speedmapping
contests.
Map 33. Scared Dreams (VACion/Archi) - based on VACion's map
from Speedmapping#4 ("Boss-level"). Later was updated
initatively by Archi.
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru