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Plane of Infernus

   (11 reviews)

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About This File

Upon exiting the secret UAC labs, you are pulled through the aether to the Plane of Infernus, to which the labs' interdimensional teleporter was linked. You vow to avenge the marines who died fighting the invading hordes of Infernus by slaughtering anything in your way, but the forces of Hell have other ideas...

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Guest

Unknown date

  
Okay for a 1st WAD but sometimes a little bland. Large undetailed area, fight are so-so and balance isn't really good either. Still solid considering it's first one.

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Guest

Unknown date

  
Huge, plastered, boring rooms. You really aren't missing anything here. 1/5

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Guest

Unknown date

  
Yeah, this is poor. It's a first effort, though. phobmass.zip (same author) is much better, even if it doesn't fully succeed in its intent, it's far more deserving of a play than this.

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Guest

Unknown date

  
It wasn't that bad, a good tribute to The Spirit World. But the unmarked exit really let this down especially when fighting the Cybers outdoors.

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Guest

Unknown date

  
Nice little map - not *great*, but a fun way to spend some time. Can't say I agree with the previous reviewer, either; the exit was quite obvious.

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Guest

Unknown date

  
A somewhat above average first attempt at mapping. Meh! **

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
fuck you for that last part just fuck you otherwise, 4/5, it's pretty good

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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