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The Court of the Crimson King (For Doom 2)

   (11 reviews)

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3 Screenshots

About This File

Guess who the Crimson King turns out to be ??

This level was originally intended as a single player level with a linear plot line. I then modified it to offer an interesting setting for Coop & DeathMatch players as well. (Lots of nooks and crannies, a chainsaw & other weapons, no dead-ends)

This is my first level, so I would welcome any comments or suggestions. (Be kind!)

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Guest

Walter confetti

  

IT JUST WORKS!

Ok, with that stupid jojoke out of the way, we can start talking about this map:

 

It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.

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Unknown date

  
I liked it

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Guest

Unknown date

  
A typical 1995 map with no challenge at all!

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Unknown date

  
Meh. Two stars, at most - the King Crimson reference in the title is the best part about this 1995 WAD.

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Unknown date

  
One of the first pwads I played. I loved it back then. Many thanks to RL for digging it out and making it available again.

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Unknown date

  
Lay-out and design was ok,but the gameplay was lacking.

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Unknown date

  
There's certainly no need for any strafe jumps - otherwise I (and most other players back then) would have found this wad unplayable when it was released. There's a glide and a switch trick that might speed things along, and a bit of straferunning means you can skip some of the ledgerunning too. But it's fully playable "straight".

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Unknown date

  
Placing a strafe jump behind a switch was mean. Decent for '95. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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