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Imperfection Has Its Charms

   (18 reviews)

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Since I am waiting on a few people before the Speed of Doom megawad project can be continued any further, I've decided to spend my time dusting off my old maps. The mapset used to be for zdoom, now it is playable on any limit-removing port with the Plutonia Iwad. These are very very early maps of mine, including my first map which is on map03. I fixed it to make it more compatible with most ports, made it more playable and fun, added shortcuts here and there. The design is very old school, and occasionally primitive, hence the title 'Imperfection has its charms.' Some of you may recognise the designs of several maps or played them before. Partial layouts of Map02 and Map07 is remade in Speed of Doom. A spruced up version of Map04 occupies the Map13 slot in NewDoom Community Project 2. There is no difficulty settings unfortunately, I would consider these maps to be challenging and not exactly for the faint of hearts. Enjoy!

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Played this with BrutalDoomv2.0.It was a lot more fun that way,but the maps them selves were cool as well.

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It is NOT playable with ANY limit removing port. Just level one had inoperable switches and bridges that can't be walked under.

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Guest

  
Pretty good, if a bit flawed. Worth playing if you're a fan of Joshy's mapping style, but his later works in Speed of Doom and Resurgence are more impressive.

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Unknown date

  
The first six maps aren't bad at all, maybe 3-3.5 star quality, but I'm giving this 5 stars because I just loved the final three. From a good challenge to basic yet sufficient architecture, those maps really showed the meat of what oldschool dooming was about to me. Map08 at times even reminded me of the midsection of AV, and Map09 was a good ending. That being said, the only map I didn't like at all in the whole set was 05; it was too dark. Good work, can't wait for SOD!

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Unknown date

  
That was awesome! 5/5

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Unknown date

  
note: actually it's a "boom-compatible" wad. no just "limit-removing"! (so it's unplayable in doom+ or jdoom). and I found here nothing "oldschool" - it looks and plays like all these common shitty maps from various community projects. meh.

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Unknown date

  
Grand!

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Unknown date

  
This mapset feels oldschool... In both qualities and flaws, unfortunately. Many maps are cramped, too dark, involve pointless switchhunting and backtracking without any new monsters to fight or changes in the architecture. Note quality vary a lot between different maps so it's worth checking them all if you like classic doom gameplay. 3/5

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Unknown date

  
map design, difficult is as good as plutonia. but I found elevator error in map 04. it is not lifted.

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Unknown date

  
Very old school and fun. Good stuff. 4/5

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Unknown date

  
looks like ass plays like dicks

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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