Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fiskmaps I Descend

   (13 reviews)

Guest

3 Screenshots

About This File

[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex]

It's been over a week since the rest of your squad was separated from you on the mountain pass, which is now closed off due to the toxic rain moving in from the direction you came. The chances of you making it to the AXIR airfield to complete your mission are slim to none, but it's down to you. If you're going to make a move, you have to make it now... You don't know what's going to be launched, but you have to stop it.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Zalewa

  

This is a nice map with nice lighting effects and Agent Spork's feel but then it ends quickly.

Share this review


Link to review
Guest

  
Saw this map on a Doomworld thread a while back, and now that I finally had a chance to play it, MAP01 is a fantastic opener for a series of maps like this. No secrets which made it ideal for a warm-up map. Supplies are balanced, and enemy count is fairly casual. Would love to see more Fiskmaps!

Share this review


Link to review
Guest

Unknown date

  
boring and easy simplicity PLAYPAL mediocrity

Share this review


Link to review
Guest

Unknown date

  
http://forum.zdoom.o rg/viewtopic.php?f=1 9&t=23763&p=466883#p 466883 - 4/5 - Josh

Share this review


Link to review
Guest

Unknown date

  
Its alright 3/5

Share this review


Link to review
Guest

Unknown date

  
Looks ok, but the layout and gameplay are really, really weak. The red key room in particular feels like a big joke. 2/5, just for the visuals.

Share this review


Link to review
Guest

Unknown date

  
Not the best map on its own, but 4/5 because it's a fine starting map for a larger project in the making.

Share this review


Link to review
Guest

Unknown date

  
Really could have been a little harder on the gameplay.Played through on HMP-way to easy,re-played on Uv and still breezed through it.[shoulda got my ass kicked].But,visually and design-wise,it is pretty good.Would make a good start to an episode or megawad.3.5 for the architecture/lay-out .

Share this review


Link to review
Guest

Unknown date

  
not really bad, but not much in there 2/5

Share this review


Link to review
Guest

Unknown date

  
Visually this was stunning. I loved the dark and gloomy lighting, the amazingly texture placement, the high quality graphicd, and the extremely creative and original design. Even though this is technically a classic-style map, it's so innovative and fresh visually that it looks like something totally new. However, the game play is super easy. I got through it without dying on ultra-violence, and I'm not that great at Doom. Maybe make this the first map in a longer WAD? 2.5/5

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
Guest

Unknown date

  
Nice, short and great architecture. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...