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Doom 2 Reloaded

   (316 reviews)

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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.

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Unknown date

  
The designs of the two secret levels were not to my liking, but otherwise this is 5/5 all the way.

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Guest

Unknown date

  
teh best thing since sliced bread

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Guest

Unknown date

  
not vanilla styled :( 2/5

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Guest

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This is rather awesome. I dare say it may be my favorite megawad add-on. I liked the all the levels, essentially. Play is tough but not too harsh. The later levels are a bit brutal, but can be negotiated if played smartly. The "conceptual" maps, 9 and 18, are perhaps better suited as standalone levels, but they are also well-made and play rather well for their intent. I encountered the map09 bug Black Yoshi mentioned and map30 can crash (vanilla) sometimes. [4/5] ~Chain Mail (03/2011)

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Guest

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Incredible job of a megawad, great testing, and attention to technical and aesthetic detail. Nice work, Andy.

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Guest

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First map's a bad introduction but after that it does improve, if it annoys you that much you can just start on map02.

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Guest

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Overall, among the best custom WADs I've ever played in my life; there are only a few flaws I find with it -- mainly, that you can't get into the yellow key room in Level 9 without the game crashing for some reason (meaning you have to use IDCLIP and clip AROUND the opening of the room, turn IDCLIP off to grab the key, then turn it back on to get out of the room. Other than that, fine work! -- Black Yoshi

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Guest

Unknown date

  
some of the earth map are boring but hell episode is the best ever 4/5

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Guest

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Best wad of the week, 5 stars. -Vegeta

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Guest

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You should play this with PSX music and sounds. Look it up at Doom Depot. It really makes a huge difference, athmosphere-wise. Crazy good maps, by the way. 4/5

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Guest

Unknown date

  
The mapping is great, the levels actually look like what they're supposed to be, especially the starport and city levels. I love those city levels. The beginning and latter maps are a little on the boring side, though. This truly is the iwad that id forgot, not wolfenstein 3d.

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Guest

Unknown date

  
sorry but not cool. 2/5

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Guest

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Good Work man 5 STars!!

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Guest

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Really inconsistent. Some great later maps, but the first 10 or so I was forcing myself to continue. Has some rather ugly textures (and texturing) at points too. 3/5

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Guest

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Awesome magewad, beginning levels just plain, but later maps are better, but I skipped map29 because it's complicated and I feel boring after finished map27 & 28. I love Map32's secrets hunting, it's fun... but the sector with time limit to close is still sucks. :p 4.5/5 -playerlin

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Guest

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As mentioned by plenty of others the early maps are a bit lame but keep going as the later ones are worth it. Very enjoyable.

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Good megawad, gameplay is superb, enough ammo and fun challenge. The 'sentinel' map adds nice new gamestyle. Theme is consistant, detail is in some places mediocre, but continuity between maps makes up for it. Oldschool dooming, recomended. 4/5 -MaxSpeeD.

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Guest

Unknown date

  
Features impressive texture work and rather interesting gameplay 5 of 5 (Dave_wwid)

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Guest

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So... some of the maps in this megawad are stinkers, however the majority of maps (nearly 90%) are amazing, not only do they have awesome architecture and a classic feel, but a lot of the maps are really original. I really hope this author decides to make more maps.

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Guest

Unknown date

  
not bad....really

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Guest

Unknown date

  
Good game

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Guest

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^We're saying "it's what doom 2 should have been" because in this megawad, the maps actually represent what they're supposed to be.

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On the whole, maps are bigger and harder than Doom2 UV. The layout is sometimes confusing and while the gameplay isn't bad it is sometimes frustrating (chaingunners on ledges in outdoor areas). Now, unlike Doom2 this megawad actually manages to keep a consistent atmosphere - for example, Map07 is barely more than a retexture (unless you pick the secrets...) but these smalls differences are enough to really make you feel like you're in a starport this time. It could have used more playtesting, though. 4/5

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Amazing. When I first played level 14 for the first time, I was blown away. One of the best parts is that things are what they represent, e.g. the city levels actually look like cities this time, but on doom 2 they just looked like...something. Of course it has its flaws like any other WAD, but they are only small. Some levels are a little bit bland, and map 01 is a bit difficult, even on hurt me plenty, but overall it is still one of the best i've played so far. 5/5 I hate archviles now

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If you read the above review it mentioned specific flaws. If in fact this wad has been extensively playtested and these flaws are still here despite that, then the testers did a pretty poor job at it and more playtesting (either more focused testing, or from different testers) would have helped.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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