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Phobos Nexus

   (7 reviews)

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About This File

A small map for vanilla doom.exe, I mixed hell and tech themes together, and came up with this, I hope you like it.

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twistedhydrgoen

  

Went UV on this map, challenging, but good too!
4/5

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baja blast rd.

  

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3.5/5 

 

You can find a berserk pack early, and 80% of the infestation roams on foot and mocked your butt in a past life, so Tyson is the best way to play this! I'm a sucker for the off-kilter NEIS / DTWID: Lost Episodes vibe, a quirkiness the dingy custom textures help reinforce. Every area is unnecessarily huge, which also feels cool. Little stood out to me beyond all of that, and the design isn't always the "in a good way" sort of rough, but I had an alright time. 

 

Would replay if I felt like fisting imps and zombies again. Could have used a cyb. :NIH:  

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Unknown date

  
I like the vastiness of this and some weird architecture one and it's not bad to play. 4/5 - Optimus

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Unknown date

  
2.5*Pretty forgettable map.Had to re-download& open it up to remember what I played.Once you get a shotgun,it's not that difficult.

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Unknown date

  
not bad, but way to easy map in true spirit of earlier '95 works. keep dooming! ***

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Unknown date

  
Large and high areas, too big for the amount of detail and the scarce opposition. I think the map would be better if most of the architecture was scaled at 50% of what it is right now. Even then the gameplay isn't spectacular and it doesn't look good either (not that it's horrible, it's just not anything to write home about). 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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