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===========================================================================
Advanced engine needed : Any limit-removing engine that doesn't require
IWAD sprite merging is recommended.
Primary purpose : Sprite replacement. I guess that makes it
Single+Coop play.
===========================================================================
Title : The Plasticine Cacodemon
Filename : PLASCACO.WAD
Release date : 13/3/2009
Author : Maes
Email Address : WayOfMaes@gmail.com
Other Files By Author : MANLY.WAD, GDESTINY.WAD, (withheld)
Misc. Author Info : Just a fella minding his own business.
Description : A replacement set of sprites for the Cacodemon.
The novelty is that the sprites were produced
starting from photos of a self-made static
plasticine model of a cacodemon, just like id
did. The model was based on the id original,
but is different in its own way. Try to see ;-)
Additional Credits to : TimeOfDeath for saving me the time of making
the included test map (heh). To the Doomworld
community for having provided positive input
since the beginning of the project.
===========================================================================
* What is included *
New levels : MAP01, E1M1 (only for testing).
Sounds : No
Music : No
Graphics : Better believe it, soldier.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM / DOOM2
Map # : 2 (test maps for Doom and Doom 2)
Single Player : Sure.
Cooperative 2-4 Player : Aha.
Deathmatch 2-4 Player : Doh.
Other game styles : Don't push it.
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A couple of weeks on and off. Maybe 6-8 hours
of actual work.
Editor(s) used : Cheap noname plasticine, a LIDL digital camera,
Paint Shop Pro, XWE, Doom Builder.
Known Bugs : None.
May Not Run With : Won't work with vanilla or Chocolate Doom unless
you merge sprites with the IWAD using DEUSF/DEUTEX.
I'm too lazy to include all the stuff to do this
automatically right now.
Tested With : Anything under the sun.
This is more of a "proof of concept" release, to prove that this is a viable sprite creation technique. More info can be found on:
http://www.doomworld.com/vb/wads-mods/48080-plasticine-sprites-wip-now-with-demo-wad/
These sprites are based on downscaling and color reduction of high-res originals (at 4x times the vanilla resolution). Upon request, the hi-res originals are available for editing and/or enhancing. Needless to say, using this in your own WADs is allowed
and encouraged.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources
modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://utopia.duth.gr/~ve5822/Doom/PLASCACO.ZIP
FTP sites: