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Highlands

   (15 reviews)

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5 Screenshots

About This File

I'm re-releasing this because the original will never, ever get any attention. I'm not even sure if it's on the idgames archive. I'm actually pretty happy with this one -- I played it about thirty times this spring before getting bored with it. And it's a 20-25 minute affair. It was originally meant for co-op, but I never got a chance to try it out because my best friend at the time soon became a bit of a stranger. Sob sob I know. PS this is Map 07. I never make maps 01 because the music sucks. Surely you agree?

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Guest

Guest

  
gets attention. 0/5

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Zahid

  
design is random but nice...gameplay starts well.but soon it gets unexciting and pointless due to extreme supply of ammo/health and immortality orbs...

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Guest

Unknown date

  
I love how there's no coherent theme to the texturing or architecture. No, wait... I got confused... I hate that. 2/5.

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Guest

Unknown date

  
Sweet map, but it appears to have a few glitches that show up on modern emulators. Great nonlinear design, good spacing and flow. Excellent boss fights. 5/5

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Guest

Unknown date

  
Map01 music sucks, I'm glad it was something different even if it means I have to clev it.

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Guest

Unknown date

  
pretty kool, too much plasma ammo tho. overall: 4/5 -TSC

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Guest

Unknown date

  
cool environments as usual. Needs better ammo/health balance. So much plasma is not necessary. 4 stars.

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Guest

Unknown date

  
On HMP,WAY TOO MUCH ammo/health ruins decent gameplay[no challenge at all].-2.5/5

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Guest

Unknown date

  
Hey this map is good! I got fun while playing it! 4/5!

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Guest

Unknown date

  
This map isn't bad, but lack some ammo balance... When I get BFG, just fire it everywhere and enemies killed, even on UV. And yes, the music on Map01 sucks. :p 3.5/5 -playerlin

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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