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Stomping Grounds

   (21 reviews)

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13 Screenshots

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Short-medium sized map for any limit removing port

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Guest

Unknown date

  
grande mappa, paesà! 2+5=7 spambot i jerk you!

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Guest

Unknown date

  
great details!

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Guest

Unknown date

  
This is an astoundingly detailed map. So much effort has been put into it. It's impressive enough to have sex with. However, two complaints: 1. The overall map structure is labyrinthian and difficult to navigate. Several times I wondered where the hell I was supposed to go. 2. I played this on Skill 2. Completely trivial. Until I found myself at the bottom of a lift staring at an Arch-vile. Wham, one flamelift. Dead. Not cool.

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Unknown date

  
Another nice little map from Morph - I certainly enjoyed my play through, and found the difficulty to be on the fun side of easy for the most part. 4* -Phobus (would like to see more like this, but perhaps different themes)

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Unknown date

  
Nice compact 10-minutes map. Well detailed. Might be made a lot harder on UV, plenty of coverage makes UV quite easy. Runs fine with ZDoom 2.4.1. Well done: 4/5

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Unknown date

  
I was firstly disappointed to find the level is not "limit removing" (by preference I tend to go for this, or plain vanilla) like the text file advertises, but uses a lot of Boom features (and thus requires Boom compatibility or behavior.) Other than that, it's a tidy and "correct" map but nothing remarkable.

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Guest

Unknown date

  
Not working in zdoom or gzdoom. 0/5

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Guest

Unknown date

  
it works fine dumbass. plays ok, enjoyed it. 3 stars

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Guest

Unknown date

  
Dunno what you're doing different, but it works for me. The map itself is alright. 4/5

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Guest

Unknown date

  
I enjoyed it a lot and it deserves a better rating. No problems getting it to work either. 5/5

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Guest

Unknown date

  
solid map 4/5

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Guest

Unknown date

  
I loved this map. Nice music and it's "simple but enjoyable". 4/5!

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Guest

Unknown date

  
Lotta fun!-4*

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Guest

Unknown date

  
A great way to kill about 15 minutes. This map is short and fun and uses brown textures mostly. My only gripe was how the SSG was given too early and the outside area served no purpose whatsoever and could be skipped. But as for the map overall, it was nice and enjoyable and it's great if you got nothing else to do. Recommended. 5* - Moti

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Unknown date

  
Visually very nice, but the gameplay was a bit slow at times and just too easy, there was too much switch hunting and the red key pillar wasn't obvious enough.

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Guest

Unknown date

  
Short, good looking, challenging and fun.

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Guest

Unknown date

  
Good map and looking feel. Not hard, except the archvile...got my ass burned by him and shitload of hellbarons... :( 4/5 -playerlin

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Unknown date

  
It was alright. The layout was confusing at times and a good third of the enemies are in an optional area (without any bonus making it worth it to get there). For the first minute I also wondered if I was really playing a new map, because I felt I played this map before - the style is very similar to his precedent map. Not that it's bad, but it gets repetitive. 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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