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No-vixen Neodoom

   (35 reviews)

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About This File

This is a patch WAD for Neodoom which replaces the Vixens with the infrequently used Cycloid Emporer enemies. Why? Because the Vixens are outragously overpowered and completely obliterate the balance of this fun WAD. NOTE: The Megavixen in map27 is untouched.

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Guest

Unknown date

  
Dude, I liked all your wads, but this patch was a fail... 0/5

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Guest

Unknown date

  
meh. it still didn't make neodoom any fun.

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Guest

Unknown date

  
Why you took out the vixens? I can kill them easilly on UV, 2 in same time. Brazilians HardCore \n/ò.Ó\n/

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Guest

Unknown date

  
Not great. The game gives sufficiently ridiculous weapons to deal with them anyway.

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Guest

Unknown date

  
^jajajajaja u are too funny. but yes, this wad is garbage.

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Guest

Unknown date

  
command macro "kill vixen" > this wad. Yet another example of cutman's shitty wads.

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Guest

Unknown date

  
I am not sure whether I would use the patch or not. From one point of view yes, some of the vixens are sometimes extremely hard to kill even after using the BFG nuke (do they regenerate their health? I don't know..), from the other side I really love those huge sprites, so it is a dilemma :) 3/5 - Optimus

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Guest

Unknown date

  
bullshit

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Guest

Unknown date

  
FAIL!

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Guest

Unknown date

  
No permission was needed for this patch, since it doesn't contain anything from Neodoom. Having said that, there is no way to make the awful Daniel's ugly wads any fun, so this is pretty much pointless anyway.

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Guest

Unknown date

  
Why couldn't you make a new monster instead of no-assing it? (Yeah, no-assing is worse than half-assing or even quarter-assing!)

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Guest

Unknown date

  
NeoDoom is great and this is ok. Play NeoDoom!

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Guest

Unknown date

  
I think this mod is a bad idea - simply because the Vixens are perhaps one of the central parts to NeoDoom's more wild challenges, and definitely justify the presence of the nuke BFG weapon. 1* because the patch itself does work

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Guest

Unknown date

  
That's just show us how easily people don't care about permission. Daniel haven't said anything like "Go ahead, make this patch". You just suck.

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Guest

Unknown date

  
Cutman just tried to help who is having problems it the vixens, if you didn't liked the idea, simply avoid this patch,also, you guys are begin rude at cursing Cutman just because of a patch. 2* because i suspect that cutman didn't asked permission to Daniel to make the patch.

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Guest

Unknown date

  
Gonna have to 0/5 this one. Subjective gameplay qualms do not a good unofficial patch make.

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Guest

Unknown date

  
I don't see why everyone sees this as a huge crime, it's not like he's edited the real neodoom and forcing you to play with the patch. If you like the vixens go ahead and avoid the patch completely! I agree with the idea though, I remember playing coop with some buddies and being overwhelmed by the amount of vixens, and keep weapons was off so we were basically screwed near the end of the game. 3/5

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Guest

Unknown date

  
Epic fail

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Guest

Unknown date

  
Seems like a good idea to me, 4/5

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Guest

Unknown date

  
http://www.doomworld .com/idgames/index.p hp?id=14359. According to most reviews, it appears to be a "love it or hate it" megawad.

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Guest

Unknown date

  
Well, you could at least tone down their health from an insane 10000 down to maybe 3000 - 4000.

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Guest

Unknown date

  
Guys, you do realise the Vixens had a ridiculous amount of health due to a typo in the first place? It's hardly a crime to fix something that's broken.

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Guest

Unknown date

  
I approve of this patch, they were out of place anyway

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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