Credits
Det0nator, Nil for 3d models; Guest, Nil for fire and volcano effects; Heretic, Nil, Guest, Jake Crusher and Skepticist for beta-testing; Jake Crusher and Zer0 for localization into English; James C. McMenamy for music; id Software for Doom and Quake; Raven Software for Hexen; Dreamforge Entertainment for Anvil of Dawn; New World Computing for music for HoMM III; Clive Barker's Undying, 3D Realms for Duke3d, Blizzard for Diablo, Graf Zahl for GZDoom, KDIZD team, Tormentor667 for Ultimate Torment&Torture, Real_Russia, Klon, Gucha, entryway and 3EPHOEd.
Text File
===========================================================================
Advanced engine needed : GZdoom 1-2-00 and higher
Primary purpose : Single play
===========================================================================
Title : Cheogsh 2
Filename : cheogsh2.pk3
Release date : 19.11.2009
Authors : Shadowman, Guest
Email Address : ishadowman@mail.ru
Misc. Author Info : Russia, Moscow
Description : After the release of "Cheogsh", the ideas of
what should be included in it have appeared; and
the number of those ideas was so big – that the
thought of making Cheogsh 2 have appeared by
itself. But initial concept of the wad, around
which this wad was meant to be built, hasn’t
justified itself – this has predetermined long
and uneasy destiny of all project. As a result,
Cheogsh 2 came out not so epic, as it was meant
to be initially. But we hope despite that, this
wad did not become less interesting. Thanks all
who helped us while we were working on it.
To play Cheogsh 2, type the following command in
Start-Run:
gzdoom.exe -file cheogsh2.pk3
You also can regulate speed of messages in
dialogues - T button by default. Volcanoes
effects can be turned on/off by pressing
U button. Also, an alternative HUD is
recommended to be used.
Have a good game!
Additional Credits to : Det0nator, Nil for 3d models;
Guest, Nil for fire and volcano effects;
Heretic, Nil, Guest, Jake Crusher and
Skepticist for beta-testing;
Jake Crusher and Zer0 for localization into
English;
James C. McMenamy for music;
id Software for Doom and Quake;
Raven Software for Hexen;
Dreamforge Entertainment for Anvil of Dawn;
New World Computing for music for HoMM III;
Clive Barker's Undying, 3D Realms for Duke3d,
Blizzard for Diablo,
Graf Zahl for GZDoom, KDIZD team,
Tormentor667 for Ultimate Torment&Torture,
Real_Russia, Klon, Gucha, entryway and 3EPHOEd.
===========================================================================
* What is included *
New levels : 7
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : map01-map07
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Jumps, crouches are needed
Difficulty Settings : Yes
Known bugs: : none
Tested With : GZDoom 1-2-00, 1-2-01
* Construction *
Base : New from scratch
Build Time : 15.10.2007 - 19.11.2009
Editor(s) used : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16,
Photoshop CS 8.0, Gimp 2.2.0,
Audio Edit Magic 7.2, Cowon JetAudio 6.21
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original
author credit.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: -