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Quaked Deathmatch

   (8 reviews)

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About This File

Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun.

most needed commandline options:

-file .. - files to be used ingame. For example: -file qdm.pk3 qdmhires.pk3 warning: files from later loaded packs will owerwrite earlier loaded, if names are the same. qdmhires.pk3 is a hi resolution texture pack, included with main pk3

-host - starts server for online playing, for given number of players, waits until all slots connected before starting game. Not needed to play locally with bots. -join - connects to given ip

+deathmatch 1 - sets game to deathmatch mode +sv_cheats 1 - enables console codes +sv_weaponstay 1 - enables staying weapons +sv_itemrespawn 1 - enables item respawning during game

+map starts the game on choosen map if started as server or locally. maps available: QDDM01 - QDDM08

look http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options for more options =)

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Unknown date

  
The maps are horrendously cramped....and dark. The basic layouts wouldn't have very good gameplay if you were given elbow room either.

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Guest

Unknown date

  
Some good concepts and nice new weapons, but the environments are a bit cramped and bland, with some architecture that you can get stuck on.

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Guest

Unknown date

  
nice multiplayer wad.. Oh, sorry, pk3 :) Pity that it can't be played on slow inet, but the weapon dynamics give a lot of drive even with bots!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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