Credits
Shaikoten, esselfortium, and the 32in24 regulars for running the project and doing all of the detailing. esselfortium for compiling the texture resource. Shaikoten for making some graphics. The Green Herring for the music in MAP35...and everyone else who has their music in here. Also Csonicgo,TheMionicDonut, and Mechadon for helping come up with map names towards the end of development. And Shaikoten, Hellbent, and Mechadon for finding musical bits for various maps. Lastly Mechadon for compiling the wad, making the CWILV patches, the statusbar, compiling the various MAPINFO lumps, and fixing map bugs. And everyone else that I'm sure we've forgotten!
Special thanks go to r and Croesus for playtesting all my maps over the years, and r especially for making lists of my wads and keeping them organized so that I was able to select them. Also a special thanks go to r, milton and croesus for teaching me how to make fun dm maps.
Oh yeah, and a special thanks to mek for all the work at the end to get this thing out the door!
Text File
===========================================================================
Advanced engine needed : Boom Compatible
Primary purpose : Deathmatch
===========================================================================
Title : Greenwar II
Filename : gw2.zip
Release date : November 26th, 2009
Author : 32in24 Team/Hellbent
Email Address : shaikoten@hotmail.com
esselfortium@gmail.com
chesterules@yahoo.com
Other Files By Author : Greenwar, r-mega, Lost Refinery, UAC Experiment
32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
(DUEL CORE EDITION), 32in24-4.wad (CTF)
32in24-5.wad (FFA) 32in24-6.wad (FFA)
32in24-7.wad (CTF) 32in24-8.wad (FFA)
Description : Greenwar II is the sequel to the highly-acclaimed
deathmatch megawad Greenwar! The project followed
the similar method of past 32in24 projects; have
one team make bare layouts and then have another
team detail those layouts. However in this case,
all of the layouts were created by Hellbent, the
author of the original Greenwar. Gameplay was
preserved as faithfully as possible while also
making the maps look damn sexy.
Maplist:
------------------------------------------------------------------
----Map # -------------Map Name---------------------- Detailer----
------------------------------------------------------------------
MAP01 - The Desecrated Ruins Craigs
MAP02 - Chinook Mechadon
MAP03 - Enter Baal's Sinister Wargrounds of Hate Rottking
MAP04 - Mayan Ryan esselfortium
MAP05 - Filth Factory Butts
MAP06 - Escape From Philadelphia Rottking
MAP07 - Catarhactes Mechadon
MAP08 - Memnoch Mechadon
MAP09 - Ascensio Hellbent
MAP10 - Absinthe brinks
MAP11 - Schism Mechadon
MAP12 - Graceful Onslaught Craigs
MAP13 - Tesseract Mechadon
MAP14 - Turquoise Hexagon Sun esselfortium
MAP15 - Superfluo Mechadon/Hellbent
MAP16 - Recycle or Die Mechadon
MAP17 - Milton Cybershark
MAP18 - Through the Nuking Glass Rottking
MAP19 - Werner Herzog Eats His Shoe esselfortium
MAP20 - Rusty Garden Vader
MAP21 - BFG Containment Area Lupinx-Kassman/esselfortium
MAP22 - Chaos Wargrounds of Yog-Sothoth's Arctic Rottking
Caverns of Terror
MAP23 - Paregoric Mechadon
MAP24 - Dominion Grinder Butts/Mechadon
MAP25 - Ogrim's Shrine Vader
MAP26 - Opus Craigs
MAP27 - Electropsychosis TheMionicDonut
MAP28 - Trepidation Mechadon
MAP29 - Diametric Opposition Mechadon
MAP30 - Freezer Burn Kuchikitaichou/Cybershark
MAP31 - The Charles Fort Experiment The Green Herring
MAP32 - Rapecube brinks
MAP33 - Limbo Dancing Cybershark
MAP34 - Bleeding Grounds TheMionicDonut
MAP35 - Edgecrusher Mechadon
MAP36 - nz12b -n/a-
Additional Credits To : Shaikoten, esselfortium, and the 32in24 regulars
for running the project and doing all of the
detailing. esselfortium for compiling the
texture resource. Shaikoten for making some
graphics. The Green Herring for the music in
MAP35...and everyone else who has their music in
here. Also Csonicgo,TheMionicDonut, and Mechadon
for helping come up with map names towards the
end of development. And Shaikoten, Hellbent, and
Mechadon for finding musical bits for various maps.
Lastly Mechadon for compiling the wad, making the
CWILV patches, the statusbar, compiling the various
MAPINFO lumps, and fixing map bugs. And everyone
else that I'm sure we've forgotten!
Special thanks go to r and Croesus for playtesting
all my maps over the years, and r especially for
making lists of my wads and keeping them organized
so that I was able to select them. Also a special
thanks go to r, milton and croesus for teaching me
how to make fun dm maps.
Oh yeah, and a special thanks to mek for all the
work at the end to get this thing out the door!
===========================================================================
* What is included *
New levels : 36
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP36
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : Any Deathmatch variants
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch (except for MAP33 which was based
off of E3M7)
Build Time : 2 years & 10 days (excluding the creation of the
original layouts)
Editor(s) used : Doom Builder, Doom Builder 2, XWE, SLumpEd, GIMP,
MSPaint
Known Bugs : The skies in MAP08 and MAP23 when played in a port such as
PRBoom+ are borked. MAP36 will crash outright in PRBoom+
and probably other, simlar ports. Certain Boom ports may
crash upon exiting MAPs 33 and higher.
May Not Run With... : non-Boom compatible ports, waffles
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com
http://mekworx.phenomer.net