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Greenwar II

   (46 reviews)

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20 Screenshots

About This File

Greenwar II is the sequel to the highly-acclaimed deathmatch megawad Greenwar! The project followed the similar method of past 32in24 projects; have one team make bare layouts and then have another team detail those layouts. However in this case, all of the layouts were created by Hellbent, the author of the original Greenwar. Gameplay was preserved as faithfully as possible while also making the maps look damn sexy.

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Guest

Unknown date

  
only good to stare at the maps suck

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Guest

Unknown date

  
Great fun, great designs. Not every map is a winner, but with so many to choose from in the set does it really matter?

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Guest

Unknown date

  
Meh. Only good maps are 2, 7-8, 11, 13, 15-16, 23-24, 28-29 and 35. Rest are mediocre to crappy. Gameplay is terrible and the maps are sometimes very buggy with slime trails and see-through stairs and walls. 3 stars.

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Guest

Unknown date

  
Too bad it's deathmatch only..people are gonna be running about but not be able to stop and admire the detail without getting a double buckshot to the face.

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Unknown date

  
I'm so happy to see this thing finally completed. I really enjoyed working on it. Props go to everyone who helped make this thing a reality! -Mek

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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