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Deimos Revisited Version 2 bug fixes

   (14 reviews)

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4 maps for doom2, re-interpretation of deimos, KDiP sequel

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Click clack with a pocket full of hax I give this 6 stars!

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Unknown date

  
Can't quite recommend this. There are still bugs left. It's subpar to E2 itself anyways. Maybe good enough if you are really bored.

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This wad is wonderful! 5/5!

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To whoever keeps writing the poem above in all the latest files: Please STOP the nonsense/spamming. Expect to see your nonsense deleted. Wad itself is average, 3/5.

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Let's see-map 1 teleport has to be entered from thr"correct"point to get the blue key.Map 2-no point in fighting the archvile except for 100%kills.Map 3-got stuck in yellow skull room after killing all the monsters[ran around for 3 or 4 min.]After that,I just gave up.2/5-d.d.koop

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You got stuck on map03? You've got to be kidding me, you were able find the teleporter puzzle but oyu weren't able to figure out how to open the gate? for christ sakes, what's wrong with you? Back on topic good wad 4/5

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I don't know what to say about this... The maps look wonderful but the gameplay is random. For example the yellow door past Map02... You get Sergants, Imps, Pain Elementals and Mancubi thrown at you. Also it is a very unfair battle if you pick up the invisibility sphere secret. The boss is bugged - It replaces the Arachnotron and it shoots cubes that spawn itself. Rifle sprites are not changed (still chainsaw). Overall this is a mixed bag, I still liked it nonetheless. 3.5 (4) out of 5. - Moti

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"version 2 bug fixes"? heh. when wtf was in the first version?

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I tried playing this in vanilla (Doom+, actually) and it broke. It should be in the ports section. Other than that what I played seemed rather "meh" with dull fights and ugly copy-pasta editing resulting in pointless "detail" that gives it a curious under/over detailed appearance.

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  • File Reviews

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