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Whispers of Satan

   (232 reviews)

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Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.

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Guest

Guest

  
"MORE THAN 3 YEARS GOD DAMNIT!" hahahaha! I know that feel bruh.. keep up the good work!

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Guest

  
Map design in the first half is decent, but nothing too special. Improves greatly by the second half, however. Unusual for more recent megawads, the challenge is mostly on-par with the D2/FD iwads. Starts off easy, and gets more interesting as it goes along.

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Guest

  
My favorite megawad, the hell is really well made, very symetric but i love this style!

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Guest

Unknown date

  
Mixed bag really. Some boring maps, and some really great maps. Also, wtf with the pink?

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Guest

Unknown date

  
I can't go above a 3 rating for this. A lot of these levels are littered with copy-paste architecture. While a lot of areas look very well done, other areas appear to be created in nice, neat halves or quarters...then mirrored together (this includes monsters and pickups). Even the fights are repetitious and predictable. I ventured further and played some later levels (well beyond 10) only to find the same thing. Sorry, not my cup of tea. 3/5

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Guest

Unknown date

  
Wonderful wad. 5/5

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Guest

Unknown date

  
Great WAD! The levels are pretty awesome and have some contrast between levels making them more enjoyable. Also there is a reference to Dark Forces on level 31 :D luv that game! Anyway great WAD!

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Guest

Unknown date

  
My mouth dropped open when I arrived at Level 29. Things were done that I did not know were possible with Doom (even ZDoom). Things that should not have been possible. It was as if the designer had BEEN to Hell. It was that good. Just....just play it. Truly the best megawad I have ever played.

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Guest

Unknown date

  
This is one of those wads that are both very good but miss and easy opportunity to be even greater. The symmetry is pretty unexcusable at points, it has actually given this wad a notorious reputation. But I don't think it's not still well worth playing. In the end, I'm going to put a 5 down - but it is VERY close to losing a point as I was considering giving it only 4 stars. It's rioght around 4.5 stars, the shameful part is that fix the symmetry and this would be 5/5 beyond any doubt.

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Guest

Unknown date

  
The gameplay: Start, bump into a locked door, left another direction, find the key, open the locked door, hit on to another locked door, turn away, find the key and repeat once more for the last locked door. And repeat the same process for a hell lot more levels. It gets too repetitive~ The music for some maps are... simply horrible. The later maps took a sharp turn and are excellent though...

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Guest

Unknown date

  
Fucking awesome! It captures the spirit of classic Doom/Doom 2 megawads and adds in a slightly modern flair to it. The Hell themed levels were kickass! Excellent work Paul and Kristian! This will surely be an instant classic!

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Guest

Unknown date

  
Haha... huge Nazi secret levels, and a sci-fi one too. A bit repetitive, but good quality.

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Guest

Unknown date

  
This is by no means a bad levelset, but I do think it's a bit overrated. The amount of symmetry and copy-pasta in some of the levels is atrocious, and a lot of ideas are re-used too often. And the "unique stretched skin" that Scuba Steve mentions in the Cacoward description was done long before in 1996, in Map 24 of Requiem. Pay better attention Steve, Requiem is a classic. Nevertheless a well-deserved 4/5.

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Guest

Unknown date

  
Strong work! But some maps are imbalanced with ammo and traps. I also prefer more oldschool style - without overdetalling and copy/pasta. 4/5

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Guest

Unknown date

  
4.5/5

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Guest

Unknown date

  
easy..but fun

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Guest

Unknown date

  
Now, this is a modern day classic, no doubt. Finally a WAD that feels and looks a lot like good old 1994-'95 Doom/Doom2 and is not impossibly hard, not even towards the end. Yes its challenging at times and got some cruel traps but it's never too difficult or nearly impossible like many of today's wads. Great retro wad, almost flawless, definitely recommended. 5/5 Try Reveire as well (another good old fashioned wad).

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Doomkid

Unknown date

  
pcorf = 5

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Guest

Unknown date

  
This would've been a four, but the last batch of maps really put it over-the-top. Map 28 was especially awesome. Really great design in the end there (I LOVE the hell-themed maps), and the descent on Map30 was truly awesome.

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Guest

Unknown date

  
Some of the negative reviews one here are ridiculous. "Gameplay is too vanilla"... if you don't like doom gameplay why play levels for that game? WoS is a great wad, one of my favorites.

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Guest

Unknown date

  
Great, i couldn't believe how recent this was released! With many different themes every episode!

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Guest

Unknown date

  
Awesome, but one thing that confused me - what about all the regular non-inverted crosses - I mean, it´s supposed to be hell or did I miss something...?

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Guest

Unknown date

  
I have finally finished this masterpiece and it was well worth my time. Overall design reminds me of Scythe 2, but it does not play as good. The hellish maps are quite possibly some of the best ever made in Doom. I also liked the music, because it really fits the atmosphere. All in all a modern day classic. A legendary work of art. 5/5

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Guest

Unknown date

  
I have to agree.... This is a GREAT Megawad !!! Thinking about playing it now with brutal doom derp edition

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Guest

Unknown date

  
Overall : great architecture, good (not great) gameplay. Pacing feels haphazard at best, some pointless copypaste timesinks in a few maps. It's worth playing ; I'm not sure it's worth replaying. 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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