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Whispers of Satan

   (232 reviews)

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Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.

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Guest

Unknown date

  
Love it! 5/5 -unidenti7ied

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Guest

Unknown date

  
Very Good!!! 5...

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Guest

Unknown date

  
wow. this really is the best Megawad ever. its challenging, beautiful, long... just wow. keep it up Paul! and good Job Kristian.

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Guest

Unknown date

  
Awesome work - high quality in layout, detail and gameplay throughout 35 maps. Really one of the best megawads out there. 4.5/5

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Polri

Unknown date

  
The first 15 levels are mediocre, but the second half of the wad is excellent! Maps 25-30 are some of the best hell levels I have ever played.

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Guest

Unknown date

  
Message to Don Paolito: mostly good maps but I'm getting pissed time and time again because there are no hints for the secrets. Doing this for yourself? - still sucks for the player. Want players to feel the secrets depending on the situation? - still sucks for the player who has to hump every fucking pixel and isn't a clairvoyant. I'm at map 11, stopped and picked this up twice already, but this time I'm done here. 3/5

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Guest

Unknown date

  
Play this only for the hell maps (and the nazi maps), the rest is actually pretty boring.

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Guest

Unknown date

  
Awesome gameplay, awesome design, awesome details BUT... epid fail in the musics! 4/5 - Logan MTM

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Guest

Unknown date

  
5 - This is a REALLY great wad, I haven't touched Doom for at least 5 months, and am glad this wad was finally finished...I do wish the music went along with the levels a lot more...it almost seemed like I was listening to the same music over and over again...I am not used to this in Wads made by Paul and Kristian. But as far as the actual levels go, a great wad. I just wish the music was more engrossing like 2002 A Doom Odyssey.

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Guest

Unknown date

  
This is great so far, but it seems a lot of door triggers are broken in PrBoom. I can mostly IDCLIP around them, but what fun is that? :/

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Guest

Unknown date

  
One of my faves, the Hell levels are some of the best I've ever played in a Wad! 4/5 Darklordrobert

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Guest

Unknown date

  
It is Speedy!!!!!!!!!!!!!! !!!!

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Guest

Unknown date

  
Starts off kind of slow and plain with rather unimpressive maps. But it becomes something very complex and engaging as the levels pass. The levels become more visually interesting, the challenges become more complex, and the level designs become more original. It's definitely a great WAD to play, and it's worth the boring beginning. Definitely one of the most entertaining and challenging WADs out there.

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Guest

Unknown date

  
Oh god this is so good. -FragMan!

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Guest

Unknown date

  
I had great fun playing this, especially discovering some funny secrets. 5/5 - Optimus

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Guest

Unknown date

  
Gameplay was pretty vanilla and boring. Some levels really stood out amongst the copy/paste jobs. Overall a good megawad, but not a great one.

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Guest

Unknown date

  
just awesome!

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Guest

Unknown date

  
A bit odd. even with Brutal doom a bit much of the copy/paste business.Anyway 3/5

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Guest

Unknown date

  
Hopelessly overrated... While Aro's maps are passable for the most part (this review does not apply to them), it confirms again that pcorf SUCKS as a mapper. From all the copy paste and dull repetitive symmetry (too lazy to even vary monster placement in the different rooms wtf) to the awful gameplay (either predictable snoozefest or annoying traps) to the unmarked secrets... Have always taken care to steer clear of pcorf wads but gave this a try because of all the hype... big MEH from me

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Guest

Unknown date

  
its allright too hard

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Guest

Unknown date

  
Well while I was looking on another unrelated forum it struck me: Occasional symmetric designs in Doom aren't as bad as so many reviews here it out to be. That's why I enjoyed this wad thoroughly and am giving it 5 stars, well done!

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Guest

Unknown date

  
The earlier maps are... mehx! i almost wanted to delete this wad after repeating what i need to do for the first 15 maps or so. and what happened to some of the musics? this wad is too much of the mix of the perfect and the terrible. play this wad only for the later maps if you ask me.

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Alfonzo

Unknown date

  
It has some awesome thematic shifts as well as a constantly changing atmopshere, but I think this is a diversity that doesn't extend to the authors' mapping styles and serves as much to draw out the consistent downfalls in design (such an ongoing symmetry and clean-cut geometry) as it does to keep the player afloat with interest in this regard. A finely crafted megawad to be sure, but not courageous enough to be standout and otherwise too predictable to play through. [3.5]*

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Guest

Unknown date

  
A classic wad but... IT'S AWESOME!!! 5/5!!!

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Guest

Unknown date

  
Really fun gameplay. A great 5 star wad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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