Credits
id Software for Doom, Raven Software for Hexen, 3DRealms for Duke3d, Monolith for Blood, James C. MacMenamy, Guest and Alien Vendetta team for music, Clive Barker's Undying, RTC-3057: Blue Hub 1, Realm667.com for textures' ressources, entryway aka Andrey Budko for prboom-plus, Skepticist for wad testing and recording demos, 3EPHOEd for Russian Doom Builder, Jake Crusher for intermission text.
Text File
===========================================================================
Advanced engine needed : prboom+ 2.5.0.5, any PrBoom+-compatible engine
Primary purpose : Single play
===========================================================================
Title : Hellfire 2
Filename : hf2.wad
Release date : 27.12.2009
Author : Shadowman
Email Address : ishadowman@mail.ru
Other Files By Author : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
Inflation Bay, Da Will (1 map), Downhell,
Kobal 2, Heroes' Tales (8 maps), Cheogsh 2.
Misc. Author Info : Russia, Moscow
Description : This megawad represents the collection of the
maps, created at various times, and united by one
common theme - the ideas put in my first wad,
Hellfire.
Map 01 represents remake of map 01 from Hellfire,
however the gameplay was essentially remade:
there are few surprises waiting for you.
Map 02 - 04 are created from scratch, and are
exploring the "city" theme, ìàð 05 is Hellfire`s
map 21 remake, with essential re-worked of some
locations. I also wished to pass some atmosphere
from Doom's e3m1 on this map.
Map 06 is created from scratch, and represents
new variation of the infernal river Styx. At its
creation, I've tried also to reproduce Doom's
atmosphere from e3m2, but at the same time -
using monsters from Doom 2. And at last, map 07
is a re-creation of map 03 from Cheogsh 2, as far
as limit-removing format allows to do it. I hope
that those players, who couldn't estimate for some
reasons this map in GZDoom, can enjoy it in
PrBoom-plus.
Maps 01-04 were made in Boom format, maps 05 - 07
originally have been constructed in limit-removing
format (since there is Boom's action of sky
transfer).
Have a good game!
Additional Credits to : id Software for Doom, Raven Software for Hexen,
3DRealms for Duke3d, Monolith for Blood, James C.
MacMenamy, Guest and Alien Vendetta team for
music, Clive Barker's Undying, RTC-3057: Blue
Hub 1, Realm667.com for textures' ressources,
entryway aka Andrey Budko for prboom-plus,
Skepticist for wad testing and recording demos,
3EPHOEd for Russian Doom Builder, Jake Crusher
for intermission text.
===========================================================================
* What is included *
New levels : 7
Sounds : Yes (SS Nazi sounds replaced)
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes (2 demos)
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : map01-map07
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Map 02 - 04 were built from scratch,
the others are based on some of my earliest
maps
Build Time : 2008 - 2009 years
Editor(s) used : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16,
Photoshop CS 8.0
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original
author credit.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru/