Text File
===========================================================================
Advanced engine needed : Skulltag
Primary purpose : Deathmatch
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Title : Skullspeed DM
Filename : SKLSPDDM.WAD
Release date : 1/04/2010
Author : PUN1SH3R, SNIPER 109, Malinku, and Peanut
Email Address : pun1sh3r.xiii@yahoo.com
Other Files By Author :
Misc. Author Info :
Description : A small speedmapping session created 4 speedmaps made in 24 hours.
Additional Credits to : Id Software, Code Imp, and the Skulltag Team
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* What is included *
New levels : 4
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : none
* Play Information *
Game : DOOM2
Map # : MAP01-MAP04
Single Player : Player start only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : Duel
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : around 24 hours
Editor(s) used : Doom Builder 1 and 2, and XWE
Known Bugs : MAP02 HOM seen at higher angles in Software mode caused by blank textured sectors to hold up the items on the pipe.(although the rune strangely doesn't need that)
May Not Run With : Not Skulltag
Tested With : Skulltag 98a, Any lower isn't recommended because of the use of Line Identification
* Copyright / Permissions *
Authors (may NOT) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors