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squipple

   (12 reviews)

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Short map based on a design i made on notebook paper in the mid nineties

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Unknown date

  
Wasn't that bad.I got through it on HMP.Just had to work for it at first,but you finish with extra ammo and a mega-armor.3*-d.d.ko op

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This is dated January 2010, although the layout is apparently much older. You fight 72 monsters in a simple concrete dungeon; it's short and generally inconsequential. The ammo balance is odd - lots of rockets, very little of anything else, but you get a berzerk pack and most of the baddies are imps and demons, so it's not hard. One mancubus, one baron of hell, but as I say you have loads of rockets. Doesn't amount to much.

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Unknown date

  
This wad really tries something different with expected Doom conventions. You're not supposed to have lots of ammo, you're not supposed to be shooting for max kills. The lack of ammo lends a feeling of desperation as you struggle to deal with a Baron with nothing but your fists and harsh language. Also, I love that there is no shotgun. Doom maps tend to rely too much on the shotguns. It just needs more texture variation. -ww 4/5

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Unknown date

  
bold. i like it 4/5

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I liked this map. It has some nice challenges and ammo that are just right, simplistic design with nice little details (maybe not too detailed but just nicely done and has the atmosphere) and a lot of playing with chaingung and berserker (I found the bazooka secret at the end, there is no way (except of jumping) to get the shotgun). It finishes in a short time. Nice small level. 4/5 - Optimus

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No shotgun, but has shotgun box in UV... well, don't tell me you should kill the shotgun zomble with rocket launcher and let he fall down and get it. BTW, you can't get rocket launcher if you can't found the secret. I feel the tight ammo on DooM map is good idea, but...no, it not fun when you need some "trick with secret weapon" for have enough ammo. I know this level is beat-able by skip some enemy, but I just don't like this design. :( 2.5/5 -playerlin

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Unknown date

  
Sorry, checked that map with editor, the shotgun ammo box is exist on all diffaulty mode. And berserk-punching on shitload of monsters is just pain my ass. :( -playerlin

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Unknown date

  
A plainly-textured but neatly constructed map with a few good traps. Short on ammo, expect to be berserk-punching alot. Would make a good MAP01 for something larger. Interested in seeing more from this author. 3/5

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Unknown date

  
Ok, so I start this puppy on easy. Two minutes in I am totally out of ammo, down to my knuckles, with at least a dozen mobs after me. Easy, riight. The architecture is a little plain and of course rectilinear out the wazoo. Overall it's a lackluster effort -- quite frankly I did not enjoy battling all those imps even with enough ammo to go around. 2/5

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This map can be finished on at least HMP. I dont know about the harder difficulties, it requires you to think outside the box to survive. there is not enough ammo for the amount of enemies meaning you have to run rings around them and use your fist a lot to survive the stronger enemies nearer the end. Overall it is a challenge but a very short, bland and badly made one 1/5

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  • File Reviews

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