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Axebreaker

   (20 reviews)

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2 Screenshots

About This File

Find enough advanced weaponry to get past a Spider Mastermind and exit the level. Be careful not to wake him up sooner than you need to. The start of the map is a scramble for survival. I recommend heading up to the Mancubus's platform, grabbing the the Super Shotgun and box of shells, and you should be alright.

Also, after teleporting into a tower, the idea is to grab the Rocket Launcher and jump out the window. If you go too close to the window you will trigger something very dangerous, so stay away until you are sure you want to leave.

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Guest

Guest

Unknown date

  
Looks bland, but at least it played entertainingly. 3/5.

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Guest

Unknown date

  
Nice work, plays well, good balance, and the Spiderdemon boss fight plays out nicely.

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Guest

Unknown date

  
Too simple, fun to play. 3.5/5 - Optimus

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Guest

Unknown date

  
Good, simple fun with a nice mastermind fight at the end! Far from legendary, but I'd argue it plays better than average and it looks perfectly alright too. 4* -Phobus

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Guest

Unknown date

  
Garbage

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Guest

Unknown date

  
The map looks bland and boring visually. But it plays fairly well. 3/5 stars from me. -Hardcore_gamer

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Guest

Unknown date

  
Simply superb. 5/5

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Guest

Unknown date

  
ruba-2

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Guest

Unknown date

  
This is not a Ruba 2.0, the names don't match, then again anyone can be the North Korean dicator on the internet and photoshop themselves into a lot of pictures. Map: It was good, but a bit too short.

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Guest

Unknown date

  
it was fun

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Guest

Unknown date

  
Too short for more than 3/5 but it was fun while it lasted.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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