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Dagobah

   (24 reviews)

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3 Screenshots

About This File

Just a series of six rooms with emphasis on intense battles rather than delicate architecture. You can play conservatively and hold them at the choke points, or if you are braver you can storm headlong into each festering pot of demons.

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Guest

Unknown date

  
Height variation? Gameplay besides killing a couple of monsters? Nonlinearity? Your map is missing these things. A touched up SLIGE level would play better.

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Guest

Unknown date

  
A nice level which has a decent balance of weapons, ammo, health and monsters. having a bunch of demons behind EVERY corner does detract from the maps tensity though. sometime leaving some areas free of monsters can keep you on your toes more for when there is a small horde. 4/5.

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Guest

Unknown date

  
Good map, lots of shooting, no hunting for keys or anything!

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Guest

Unknown date

  
Play once, then delete. Sorry Mr Wright but it's not good

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Guest

Unknown date

  
Neat map. 5.

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Guest

Unknown date

  
A random collection of enemies spammed into little rooms, all battles come from the front and you can use doorways to funnel enemies into a boring linear shooting gallery. Your maps are getting worse, not better. 0/5

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Guest

Unknown date

  
THIS GUY KNOWS HOW TO USE THE 'CURVE LINE' FEATURE IN DOOM BUILDER!!!!!ONE. At least this one was shorter than most, so the dull, repetitive gameplay didn't last very long. 2/5.

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Guest

Unknown date

  
Nice level, good action. 4/5 - Optimus

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Guest

Unknown date

  
Average small map that's worth playing at once. 3/5 Philnemba

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Guest

Unknown date

  
This is dated January 2010. You fight 75 baddies in a series of small tech-style rooms; and the review could end there, but I would feel guilty. It's fun for a few minutes, but no more fun than any random string of small rooms with 79 random baddies in. You get loads of health and ammo, the monsters tend to fight each other, and there isn't even much of a progression - the expected archvile arena never came.

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Guest

Unknown date

  
Gameplay is good but could have been a lot better visually.

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Guest

Unknown date

  
Everything that was there was done well - this isn't a proper level though. It's somewhere between a practice map and a gameplay experiment. I liked the fights, but I'd have appreciated this sort of gameplay put into a level that had non-linearity and some feel of objective. 3* -Phobus

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Guest

Unknown date

  
Plain and fun, this is. But it just missed somethings... 3/5 -playerlin

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Guest

Unknown date

  
Pretty good.

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Guest

Unknown date

  
totally lame

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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