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Tested to work on : HereticP, Eternity, Doom Legacy, Vavoom, Zdoom, GZdoom and Skulltag.
May Not Run With... : Non-Heretic source ports and any VPO limited Heretic versions.
Primary purpose : Single player/Cooperative
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Title : Heretic - Curse of D'sparil
FileName : curse.wad curse.txt
Release date : January 12, 2010.
Author : Kristian 'Kristus' Käll
Featuring my brother Karl Käll, who made the secret map.
Email Address : kristustf@gmail.com
Other Works by Author : Codename Hyena: Killer machine
(From oldest to newest) Pennywise (DM map)
10 Sectors Megawad (Map17)
Darkmatch 1 (DM map)
Darkmatch 2 (DM map)
Phobia
Nimrod - Ixnay on the Hombre
Aliens Vendetta (Part of Map31)
Nimrod - Project Doom
Phobia - The age
Plutonia 2 (Part of Map12)
+ a bunch of Speedmaps...
Description : An episode 3 replacement for Heretic, playing on the story
of Corvus' exile as he was under the curse of D'sparil.
Read the back story under "Info" in Heretic.
Author droning on : This project was all about having fun with making the maps
like Cosby on crack and resources. I didn't bother second guessing myself (that
doesn't mean that I didn't still make use of critical thinking
though) and I think the project is better for it.
The mantra was that I worked on it because I wanted to, everytime.
It wasn't about making every room the best it could be, but to
not get caught up on meaningless details. If I wanted to feel like
I made progress, I would just push ahead and make a room.
If it wasn't too bad, I'd keep it. (in other words, most of the time)
Actually. This is the first multilevel wad I make myself that isn't
a TC/PC. I suppose it's about time.
Actually, I've been thinking of making an Heretic wad for some years
now. I even did consider to make Phobia (The age) for Heretic. But
for whatever reason I can't recall now, I decided against it.
Probably thought tha the cartoony aspect of Heretic would blend
poorly with Phobia's direction. Or maybe it was because I had already
used Doom resources for a few things in Phobia, and didn't care to
remake them.
Either way, here is my Heretic wad, finally. If you've actually
bothered to read this far, thanks.
Additional Credits to : -My brother Karl for making the Secret map and testing it
all in Coop with me.
-Khorus, Udderdude for beta testing.
-Creaphis for his hcount.wad, which I used as base
when I made the conveyorbelt scripts.
-Gez for finding a bunch of bugs in the original release and telling me about them.
-John Romero for Heretic and Hexen.
-ID and Raven of course for the games.
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* What is included *
New levels : 9
Sounds : No
Music : Yes (Rearranged Heretic music for great effect and JUSTICE)
Graphics : Yes
Hehacked Patch : No
Demos : No
* Play Information *
Game : Heretic
Map # : E3M1-E3M9 (Notice: In most source ports, E3M4 is replaced with E3M4P in
the level progression. However, if you just warp to 3 4 using the
engage## or in the command line. You'll end up in the HereticP version
of the map. To warp directly to E3M4P, either use the consol, or with
the command-line if you use a port that support MAPINFO use the command
"+map e3m4p")
Single Player : Yes
Cooperative 2-4 Player : Yes (Tested with 2 players, Survival mode included)
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
If you only want to enjoy the maps and play resonably carelessly
through the episode. I suggest one of the easier skill levels.
Skill 3 "Bringest them oneth" is made to be casual but still offer
something of a challenge.
Skill 4 "Thou art a smite-meister" has been tested to be aggressive
and very challenging. (In other words. I died a lot while testing
these maps in this skill level).
Skill 5 "Plack plague possesses thee" obviously largely the same as
skill 4, however. For those who may complain about Skill 4 not having
enough ammo.
* Construction *
Base : From scratch
Build Time : On and off for about a year
Editor(s) used : DB, DB2, DETH, XWE, ZENNODE.
May Not Run With... : Non-Heretic source ports and any VPO limited Heretic versions.
Known Bugs : None that are serious, but here's a list.
**In Legacy and HereticP**
1. In some maps (E3M4 and E3M8), if you turn on No clipping mode before
moving at all, it will cause the conveyorbelt scripts to not activate.
**In Legacy (software) and HereticP**
2. In some maps the bottom of the sky can be spotted, and
there's a tutti frutti effect there because Vanilla Heretic
doesn't allow Vertical wrapping of the sky texture, and
Legacy copied this behaviour for some reason.
**In Legacy and Eternity**
3. The level name will not be showing up properly at the
'now entering' screen. It will show up in the Automap and in the 'finished'
though. It just hasn't loaded the next map yet and as such, neither the
[level info] information that is embedded in the ExMx lump.
**In Vavoom and Legacy OpenGL mode**
4. In some place there'll be visual glitches where sector draw hacks
have been used.
**In HereticP**
5. Sometimes when changing from one map to another HereticP can run out
of allocated memory and crash. To not lose progress, make sure you save
before exiting the map.
Doomsday support : Most of the maps do work in Doomsday, but at the time of writing, Doomsday
does not support Voodoo dolls, and a couple of the maps require this to function.
These maps are. E3M4 and E3M8
This has been promised to be fixed in future versions though.
* Copyright / Permissions *
You may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: http://www.doomworld.com/idgames/