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Advanced engine needed : Limit removing port
Primary purpose : Single Play
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Title : Running trought the ices
Filename : dai-fdac.wad
Release date :
Author : Walter "Daimon" Confalonieri
Email Address : daimon.italia983@gmail.com
Other Files By Author : A lot, some good, some bad.
Misc. Author Info : I love spamming stupid videos on zdoom forums.
I build doom maps just for fun...
Description : I know it. This wad sucks.
Altought this is a "speedmapping of 120 minutes"
(plus some time waste on "detailing" and get few
new textures here and there), this IS the fail on
Doom Advent Calendar 2009 Edition. And since DAC
looks to be a dead project again, i've decided to
release this map as a standalone project, and
add one (or more) maps, following the original
"speedmapping" concept...
Drama : You are Walter, a dumb italian doomer\weeaboo\geek
and you decided to build a epic wad for DAC2009,
but you miserably fall asleep for drunkness. You
wake up after the project is near to deadline, so
you decide to take a look on doomworld forums and
you recognize, with great shame, can you made
NOTHING for this ambitious project. So you open
your Dragonforce winamp list, you start somenthing
with Doom Builder and using your impressive skills
you learned trought the time, you begun a sort of
winter speed map session...
TRUE STORY.
Story : Guys on a mission defeat evil in a frost uac base.
Additional Credits to : ID, for the fancy game!
My family
Crista Forest, aka "CD Warrior" for Celtic Shrine
Nick Baker for silver textures, Mortimer
Resource and recoloured textures
Graph Zahl for "old-school" rapid fire tropper
Derek "Afterglow" Mac Donald for Quake Textures
wad
Internet for the LOLPASTA pic
Greenwar 2\Gothic Textures for DOOR192 (i guess)
Pawel Zarczynski aka NMN for NMNCorp1 Texture
other people i forgot to mention
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* What is included *
New levels : 4
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO
Other files required : None
* Play Information *
Game : Doom2
Map # : MAP01 - MAP04
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from Scratch
Build Time : 24 hours in spare time
Editor(s) used : Doombuilder 2, XWE, Wintex 4.3
Known Bugs : few HOMS in chocolate doom.
May Not Run With... : vanilla doom2.exe
Tested Whit : chocolate-doom 1.21, DelphiDoom 3.2,
Risen3d v2.2, skulltag 0.97d2 (on my laptop)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
NO modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip